Monster Modifier: Difference between revisions
imported>AtGNAT |
imported>Foggy adding results for pixellated drops, making sound effects modifiers consistant, adding notes about drops stacking, and sound effects not stacking |
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| American | | American | ||
| American flag overlay | | American flag overlay | ||
| | | All hit sound effects changed to jingoistic things like "AMERICA! LAND OF THE FREE! EAGLE! HOME OF THE BRAVE! INCOME INEQUALITY! SYSTEMIC RACISM! MOM! APPLE PIE!" | ||
|- | |- | ||
| Annoying | | Annoying | ||
Line 36: | Line 36: | ||
| Australian | | Australian | ||
| Upside down | | Upside down | ||
| | | All hit sound effects replaced with Australian exclamations (JUMBUCK! G'DAY! TUCKERBAG! OY! JUMBUCK! CRIKEY! BILLABONG!) | ||
|- | |- | ||
| Blurry | | Blurry | ||
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| Pixellated | | Pixellated | ||
| Pixellated | | Pixellated | ||
| Drops pixels<br />Hit sound effects replaced with BLEEP!, BEEP!, or BOOP!. | | Drops 3-5 pixels (40% white, 15% red, 15% blue, 15% green, 15% black)<br />Hit sound effects replaced with BLEEP!, BEEP!, or BOOP!. | ||
|- | |- | ||
| Quacking | | Quacking | ||
Line 336: | Line 336: | ||
*May not equip more than one | *May not equip more than one | ||
|} | |} | ||
==Notes== | |||
*Modifiers that cause additional items to drop (clowning, drunk, fratty, pixellated, tie-dyed, yuletide) stack, dropping in the following order: tie-dyed, fratty, clowning, drunk, pixellated, and yuletide. | |||
*Modifers that alter hit sound effects (Australian, American, pixellated, quacking) do not overlap: American takes precedence, then pixellated, then quacking, then Australian. |
Revision as of 18:12, 31 May 2015
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A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the One Crazy Random Summer path, but can also be encountered outside the path by wearing the equipment rewards from the path. Bosses are also affected by modifiers, but new modifier(s) will be chosen if that boss is not defeated.
Monsters can have multiple modifiers, for example by being on the One Crazy Random Summer path and having the Curse of Randomness will make every monster have 2 modifiers.
Modifiers that adjust a monster's stats take effect before adjustments for Monster Level.
Modifiers
Name prefix | Image variation | Notes | ||||
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1337 | none | Name is spelt in leet speak, e.g. "warwelf" becomes "w4rw31f". | ||||
American | American flag overlay | All hit sound effects changed to jingoistic things like "AMERICA! LAND OF THE FREE! EAGLE! HOME OF THE BRAVE! INCOME INEQUALITY! SYSTEMIC RACISM! MOM! APPLE PIE!" | ||||
Annoying | none | Sometimes prevents you from doing anything: "He makes the most annoying noise you've ever heard, stopping you in your tracks." Sometimes prevents your familiar from acting: "It makes the most annoying noise you've ever heard. %familiarname winces." | ||||
Artisanal | None | ?? | ||||
Askew | Tilted | +10% attack | ||||
Australian | Upside down | All hit sound effects replaced with Australian exclamations (JUMBUCK! G'DAY! TUCKERBAG! OY! JUMBUCK! CRIKEY! BILLABONG!) | ||||
Blurry | Blurry | ?? | ||||
Bouncing | Bounces | +50% attack | ||||
Broke | none | Meat drops are lower than normal for most monsters. If applied to a monster that does not normally drop meat, it will drop a small amount. | ||||
Cartwheeling | Image rolls | Sometimes avoids attacks: "It cartwheels out of the way of your attack." | ||||
Clingy | none | After defeating the monster, immediately fight it again. Modifiers will reroll. Ending combat other than defeating the monster does not activate this. Uncopyable monsters will not receive this modifier. The second monster does count towards kill counters. | ||||
Cloned | Two images (one on top of the other) | Attacks twice. Does not have a doubled group modifier. | ||||
Cloud-based | Image replaced with Somebody else's butt | ??? | ||||
Clowning | Replaced by clown image | Drops clown-themed items (acid-squirting flower, clown skin, big bass drum, clown shoes, what else?) | ||||
Cowardly | Yellow | Cowers instead of attacking | ||||
Cursed | none | Sometimes curses you: "It drags a finger down your cheek and whispers "randomer...""
This modifier never occurs for monsters with 2 or more modifiers. | ||||
Dancin' | Moves sideways | +50% defense | ||||
Disguised | Replaced by random outfit image | none | ||||
Drunk | Drunk sparkles | Drops various drinks | ||||
Electrified | Electric arcs | Converts your HP to MP (20% of max HP) every round it acts: "A bolt of lightning arcs from your foe to you."
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Filthy | Surrounded by flies | Does additional stench damage with the message "Ugh. It smells awful." | ||||
Floating | Hovers up and down | +50% defense | ||||
Foul-mouthed | Animated with grawlixes | Does additional sleaze damage with the message "<He> swears like a sailor." | ||||
Fragile | none | Has just 1 HP | ||||
Fratty | Boozles | Drops frat house items | ||||
Frozen | Encased in a block of ice | Cold-aligned, cannot attack.
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Generous | ?? | Increased item drop rate | ||||
Ghostly | Faded image | Takes significantly reduced physical damage | ||||
Haunted | Flashing bedsheet ghost in the background | Does additional spooky damage with the message "<She> looks at you, and your heart seizes up with fear." | ||||
Hilarious | Image replaced with salad | Combat messages have "salad" instead of other words. | ||||
Hopping-mad | Bounces up and down | Always hits no matter how high your Moxie is, like a Gremlin | ||||
Hot | None | Does addition hot damage with the message "Waves of unbearable heat radiate from <it>, roasting you where you stand." | ||||
Huge | Huge | All stats doubled | ||||
Ice-cold | Image is blue | Monster is cold-aligned | ||||
Invisible | No image. | ?? | ||||
Jittery | Jiggles | Always wins initiative | ||||
Lazy | Sideways | Sometimes doesn't attack: "He is too lazy to attack you." | ||||
Left-handed | Flipped horizontally | Attack and defense swapped | ||||
Narcissistic | none | Occasionally skips attack with message "It pulls out a mirror and admires its reflection for a while." | ||||
Negaverse | Black and white reversed in picture block or outline thicker and gray depending on browser | None | ||||
Obscene | Big Censored label over the image | ?? | ||||
Optimal | None | Combat does not take an adventure | ||||
Phase-shifting | Transparency fades in and out | Blocks skills sometimes: "<He> blinks out of existence before you can use that skill." Blocks attacks sometimes: "<He> blinks out of existence before your attack can connect." | ||||
Pixellated | Pixellated | Drops 3-5 pixels (40% white, 15% red, 15% blue, 15% green, 15% black) Hit sound effects replaced with BLEEP!, BEEP!, or BOOP!. | ||||
Quacking | Has "quacking" over it | All hit sound effects replaced with QUACK!, all monster messages replaced with Quack! | ||||
Red-hot | Red | Monster is hot-aligned | ||||
Restless | Moves all over the page | Sometimes dodges attacks: "<He> quickly moves out of the way of your attack." Sometimes blocks items: "<He> will have moved by the time you can finish using that item." | ||||
Shaky | Image shakes rapidly | Attacks 3 times every round | ||||
Short | Short | Defense doubled, HP halved | ||||
Skinny | Skinny | Defense and HP are halved | ||||
Shy | Briefly pops up from the bottom of the screen | ?? | ||||
Sleazy | Pink | Monster is sleaze-aligned | ||||
Solid gold | Sparkling | Sets base meat drop to 800-1200, overrides Broke | ||||
Spooky | Gray | Monster is spooky-aligned | ||||
Stingy | none | Lowers item drop rate? | ||||
Stinky | Green | Monster is stench-aligned | ||||
Throbbing | Pulsates (small to big) | Double HP | ||||
Ticking | none | Counts down to an explosion which will deal 1 million damage. Does not count down while stunned.
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Tie-dyed | Has color gradient | Drops various Hippy consumables, including the Filthy Hippy Disguise, as well as increasing normal drops. | ||||
Tiny | A little dot | All stats set at 10% of normal before applying bonus Monster Level | ||||
Turgid | ?? | Five times normal HP | ||||
Twirling | Image spins | Monster randomly misses with the message "He is too dizzy to successfully attack you." | ||||
Unlucky | none | Attack, defense and HP set to 13 | ||||
Unstoppable | none | Immune to stuns and staggers | ||||
Untouchable | none | All damage sources are capped at 5. | ||||
Wet | Underwater overlay (similar to Heavy Rains) | Does addition cold damage with the message "He splashes you with water. It's cold!" | ||||
Yuletide | Green and red | Drops various Crimbo consumables |
Sources
Source | Type | Notes |
---|---|---|
One Crazy Random Summer | Path | Just being in the path |
Curse of Randomness | Effect | From monsters with the cursed modifier (10 turns), or using Powdered dice (100 turns) |
dice ring | Accessory | *Reward for completing One Crazy Random Summer as a Seal Clubber
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dice belt buckle | Accessory | *Reward for completing One Crazy Random Summer as a Turtle Tamer
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dice-print pajama pants | Pants | *Reward for completing One Crazy Random Summer as a Pastamancer |
dice-shaped backpack | Back Item | *Reward for completing One Crazy Random Summer as a Sauceror |
dice-print do-rag | Hat | *Reward for completing One Crazy Random Summer as a Disco Bandit |
dice sunglasses | Accessory | *Reward for completing One Crazy Random Summer as an Accordion Thief
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Notes
- Modifiers that cause additional items to drop (clowning, drunk, fratty, pixellated, tie-dyed, yuletide) stack, dropping in the following order: tie-dyed, fratty, clowning, drunk, pixellated, and yuletide.
- Modifers that alter hit sound effects (Australian, American, pixellated, quacking) do not overlap: American takes precedence, then pixellated, then quacking, then Australian.