Monster Parts: Difference between revisions

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==Small Golem==
==Small Golem==
The [[small golem]] in its combat message can identify any body part possessed by the creature, including the parts above, eyestalks, and more.
The [[small golem]] in its combat message can identify any body part possessed by the creature. In addition to the parts above, the small golem will indicate torsos, eyestalks, pseudopods, strings, paws, tails, hair, oil, crowns, carets, underscores, dreadlocks and more.


==See Also==
==See Also==
*[[:Category:Monsters With No Parts|Monsters With No Parts]]
*[[:Category:Monsters With No Parts|Monsters With No Parts]]
*[[:Category:Monsters With Unknown Parts|Monsters With Unknown Parts]]
*[[:Category:Monsters With Unknown Parts|Monsters With Unknown Parts]]

Revision as of 23:37, 29 June 2014

All monsters can have specifically assigned body parts that affect some skills, one combat item, and one familiar.

Skills Affecting Body Parts

All three of this skills are only available with the Mutant Couture.

  • Strangle can be used against creatures with heads.
  • Disarm can be used against creatures with arms.
  • Entangle can be used against creatures with legs.

Reanimated Reanimator

The Reanimated Reanimator can collected the following body parts:

In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined.

Small Golem

The small golem in its combat message can identify any body part possessed by the creature. In addition to the parts above, the small golem will indicate torsos, eyestalks, pseudopods, strings, paws, tails, hair, oil, crowns, carets, underscores, dreadlocks and more.

See Also