Monster Parts: Difference between revisions
imported>Fig bucket m add Little Mouse Skull Buddy; reorg a bit |
imported>Deus Ex Machina m →Battery-powered drill: Got updated/fixed. |
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===Battery-powered drill=== | ===Battery-powered drill=== | ||
The [[battery-powered drill]] has a regular hit message that identifies a random monster part: | The [[battery-powered drill]] has a regular hit message that identifies a random monster part: | ||
{{Hit Message|You drill a neat hole in your opponent's <monster part>}} | {{Hit Message|You drill a neat hole in your opponent's <monster part> which deals 16 damage.}} | ||
===Little Mouse Skull Buddy=== | ===Little Mouse Skull Buddy=== |
Revision as of 01:15, 14 March 2015
All monsters can have specifically assigned body parts that affect some skills, one combat item, one familiar, and the hit messages of one weapon.
Skills Affecting Body Parts
All three of this skills are only available with the Mutant Couture.
- Strangle can be used against creatures with heads.
- Disarm can be used against creatures with arms.
- Entangle can be used against creatures with legs.
Reanimated Reanimator
The Reanimated Reanimator can collected the following body parts:
In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined.
Parts in Game Messages
Monster parts are also used in combat messages generated by several different sources.
Small Golem
The small golem in its combat message can identify any body part possessed by the creature.
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Your little golem punches your foe in the <monster part> for X damage. Adorable! |
Battery-powered drill
The battery-powered drill has a regular hit message that identifies a random monster part:
Little Mouse Skull Buddy
The Little Mouse Skull Buddy has a combat message that identifies a random monster part:
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The cute little floating mouse skull nibbles at your opponent's <monster part>, dealing X damage. |