Monster Parts: Difference between revisions
imported>Deus Ex Machina |
imported>Leaper |
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Line 8: | Line 8: | ||
==Reanimated Reanimator== | ==Reanimated Reanimator== | ||
The [[Reanimated Reanimator]] can | The [[Reanimated Reanimator]] can collect the following body parts: | ||
*[[:Category:Monsters With Heads|Heads]] | *[[:Category:Monsters With Heads|Heads]] | ||
*[[:Category:Monsters With Arms|Arms]] | *[[:Category:Monsters With Arms|Arms]] |
Revision as of 07:45, 1 April 2015
All monsters can have specifically assigned body parts that affect some skills, one combat item, one familiar, and the hit messages of one weapon.
Skills Affecting Body Parts
All three of this skills are only available with the Mutant Couture.
- Strangle can be used against creatures with heads.
- Disarm can be used against creatures with arms.
- Entangle can be used against creatures with legs.
Reanimated Reanimator
The Reanimated Reanimator can collect the following body parts:
In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined.
Parts in Game Messages
Monster parts are also used in combat messages generated by several different sources.
Small Golem
The small golem in its combat message can identify any body part possessed by the creature.
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Your little golem punches your foe in the <monster part> for X damage. Adorable! |
Battery-powered drill
The battery-powered drill has a regular hit message that identifies a random monster part:
Little Mouse Skull Buddy
The Little Mouse Skull Buddy has a combat message that identifies a random monster part:
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The cute little floating mouse skull nibbles at your opponent's <monster part>, dealing X damage. |