Monster Resistance: Difference between revisions

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imported>Missingno
m Strategy: Didn't auto-kill the horror, dunno about the other partially resistant guys and the other semi-resistant guys.
imported>Bagatelle
m typoes
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{{NeedsConfirm|comment=Ancient protector spirit and Protector Spectre elemental damage & vulnerability}}
Some monsters are resistant to [[Weapon Damage|physical damage]]. Physical attacks inflict reduced damage to these enemies, often reduced to a single point of damage. [[Spells]] and [[Bonus Melee Damage|elemental damage]] apply normally, except in the cases where the monster also has [[Elemental Resistance]].
Some monsters are resistant to [[Weapon Damage|physical damage]]. Physical attacks inflict reduced damage to these enemies, often reduced to a single point of damage. [[Spells]] and [[Bonus Melee Damage|elemental damage]] apply normally, except in the cases where the monster also has [[Elemental Resistance]].


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==Strategy==
==Strategy==
*Use a [[scroll of ancient forbidden unspeakable evil]]; incurs instant victory. ''Does not work against [[A n-dimensional horror]], and possible some other monsters.''
*Use a [[scroll of ancient forbidden unspeakable evil]]; incurs instant victory. ''Does not work against [[A n-Dimensional Horror]], and possibly some other monsters.''
*[[Chronic Indigestion]]. As long as you can eat, you can always obtain this skill by eating an [[insanely spicy enchanted bean burrito]].  Because this spell does {{element|hot|}} damage, it works very well against all five physically resistant monsters, as they receive double damage from hot attacks. [[Boozetafarian]]s and [[oxygenarian]]s can only use this skill if they make it permanent on a previous run; however, the effectiveness of this ability is greatly reduced if you cannot eat. At 15 fullness, chronic indigestion does 40-50 damage to physically resistant monster types (20-25 doubled). At zero fullness, it only does 10-20 damage (5-10 doubled).
*[[Chronic Indigestion]]. As long as you can eat, you can always obtain this skill by eating an [[insanely spicy enchanted bean burrito]].  Because this spell does {{element|hot|}} damage, it works very well against all physically resistant monsters, as they receive double damage from hot attacks. [[Boozetafarian]]s and [[Oxygenarian]]s can only use this skill if they make it permanent on a previous run; however, the effectiveness of this ability is greatly reduced if you cannot eat. At 15 fullness, chronic indigestion does 40-50 damage to physically resistant monster types (20-25 doubled). At zero fullness, it only does 10-20 damage (5-10 doubled).
*[[Spellslinging]]. This strategy involves using an elemental damage spell combined with some method of raising damage dealt. This requires several permanent skills to make it effective. Since all physically resistant monsters also take only 1 damage from their native element ({{element|cold|}} for the queen, {{element|spooky|}} for the others) it is recommended that mysticality classes purchase a [[Codex of Capsaicin Conjuration]]. Other classes will need to have other methods of controlling physical damage. The primary skills for this purpose would be [[Immaculate Seasoning]] for [[Sauceror]] spells, or [[Flavour of Magic]] for [[Pastamancer]] spells. Additionally, it is a good idea to use items and skills that contribute to [[Bonus Spell Damage]].
*[[Spellslinging]]. This strategy involves using an elemental damage spell combined with some method of raising damage dealt. This requires several permanent skills to make it effective. Since all physically resistant monsters also take only 1 damage from their native element ({{element|cold|}} for the queen, {{element|spooky|}} for the others) it is recommended that Mysticality classes purchase a [[Codex of Capsaicin Conjuration]]. Other classes will need to have other methods of controlling physical damage. The primary skills for this purpose would be [[Immaculate Seasoning]] for [[Sauceror]] spells, or [[Flavour of Magic]] for [[Pastamancer]] spells. Additionally, it is a good idea to use items and skills that contribute to [[Bonus Spell Damage]].
*Load up on equipment that adds elemental damage, and then use normal attacks. A list of such items can be found under [[Bonus Melee Damage]].  Note that elemental damage from attacks cannot be multiplied, so for example you cannot increase your damage with [[Thrust-Smack]] or [[Lunging Thrust-Smack]].
*Load up on equipment that adds elemental damage, and then use normal attacks. A list of such items can be found under [[Bonus Melee Damage]].  Note that elemental damage from attacks cannot be multiplied, so for example you cannot increase your damage with [[Thrust-Smack]] or [[Lunging Thrust-Smack]].
*[[Pulverize|Wads]]. Having the effect from using a [[hot wad|hot]], [[cold wad|cold]], [[stench wad|stench]], [[spooky wad|spooky]], or [[sleaze wad|sleaze]] wad will add 10 elemental damage to your attacks. This is useful in conjunction with the above strategy.
*[[Pulverize|Wads]]. Having the effect from using a [[hot wad|hot]], [[cold wad|cold]], [[stench wad|stench]], [[spooky wad|spooky]], or [[sleaze wad|sleaze]] wad will add 10 elemental damage to your attacks. This is useful in conjunction with the above strategy.
*[[Familiars]], such as the [[Spooky Pirate Skeleton]], [[Feather Boa Constrictor]], [[Flaming Gravy Fairy]], among others can also be used to defeat the monsters. You should increase [[Familiar Weight]] so your familiar hits for more damage. Also, the familiar equipment [[plastic pumpkin bucket]] gives the equipped familiar attacks that are always of the elements the monster is weak against. (For example, if a monster is {{element|spooky|}}, PPB attacks from your familiar will always be {{element|hot|}} or {{element|stench|}}.)
*[[Familiars]], such as the [[Spooky Pirate Skeleton]], [[Feather Boa Constrictor]], [[Flaming Gravy Fairy]], among others can also be used to defeat the monsters. You should increase [[Familiar Weight]] so your familiar hits for more damage. Also, the [[plastic pumpkin bucket]] familiar equipment gives the equipped familiar attacks that are always of the elements the monster is weak against. For example, if a monster is {{element|spooky|}}, PPB attacks from your familiar will always be {{element|hot|}} or {{element|stench|}}.
*Eating [[Hi mein]]s will give skills that can deal elemental damage. It only lasts for five adventures per hi mein though, and damage is capped at 20. [[Boozetafarian]]s and [[Oxygenarian]]s also cannot get these skills.
*Eating [[hi mein]]s will give skills that can deal elemental damage. It only lasts for five adventures per hi mein though, and damage is capped at 20. [[Boozetafarian]]s and [[Oxygenarian]]s also cannot get these skills.
*Using a [[can of hair spray]]. This is not the best option, as it only deals 6-8 {{element|Hot}} (3-4 doubled). You should only use this if you cannot use any of the above strategies.
*Using a [[can of hair spray]]. This is not the best option, as it only deals 6-8 {{element|Hot}} (3-4 doubled). You should only use this if you cannot use any of the above strategies.
*Use a [[grouchy restless spirit]]. It deals 40-45 damage to physically resistant monster types.
*Use a [[grouchy restless spirit]]. It deals 40-45 damage to physically resistant monster types.
*Another option is using DB [[Disco Combos|chaining attacks]] such as [[Disco Inferno|Disco Inferno]] for an extra 3 {{element|hot|}} damage per attack or produce [[Disco Bleeding|Disco Bleeding]] combo which passes Physical Resistance and deals damage.
*Another option is using DB [[Disco Combos|chaining attacks]] such as [[Disco Inferno|Disco Inferno]] for an extra 3 {{element|hot|}} damage per attack or produce [[Disco Bleeding|Disco Bleeding]] combo which bypasses Physical Resistance and deals damage.
*As a last resort, you can use [[CLEESH]] to escape encounters with some physically resistant monsters.
*As a last resort, you can use [[CLEESH]] to escape encounters with some physically resistant monsters.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 01:48, 22 August 2007

Some monsters are resistant to physical damage. Physical attacks inflict reduced damage to these enemies, often reduced to a single point of damage. Spells and elemental damage apply normally, except in the cases where the monster also has Elemental Resistance.

Monsters

  • chalkdust wraith - 100% (aligned to spooky)
  • ghost miner - 100% (aligned to spooky)
  • Snow Queen - 100% (aligned to cold)
  • ancient protector spirit - 100%
  • Protector Spectre - 100%
  • The Ghost of Fernswarthy's n great-grandfather - 100%
  • Heavy Kegtank - partial (aligned to sleaze)
  • Mobile Armored Sweat Lodge - partial (aligned to stench)
  • A n-Dimensional Horror - partial

Strategy

  • Use a scroll of ancient forbidden unspeakable evil; incurs instant victory. Does not work against A n-Dimensional Horror, and possibly some other monsters.
  • Chronic Indigestion. As long as you can eat, you can always obtain this skill by eating an insanely spicy enchanted bean burrito. Because this spell does hot damage, it works very well against all physically resistant monsters, as they receive double damage from hot attacks. Boozetafarians and Oxygenarians can only use this skill if they make it permanent on a previous run; however, the effectiveness of this ability is greatly reduced if you cannot eat. At 15 fullness, chronic indigestion does 40-50 damage to physically resistant monster types (20-25 doubled). At zero fullness, it only does 10-20 damage (5-10 doubled).
  • Spellslinging. This strategy involves using an elemental damage spell combined with some method of raising damage dealt. This requires several permanent skills to make it effective. Since all physically resistant monsters also take only 1 damage from their native element (cold for the queen, spooky for the others) it is recommended that Mysticality classes purchase a Codex of Capsaicin Conjuration. Other classes will need to have other methods of controlling physical damage. The primary skills for this purpose would be Immaculate Seasoning for Sauceror spells, or Flavour of Magic for Pastamancer spells. Additionally, it is a good idea to use items and skills that contribute to Bonus Spell Damage.
  • Load up on equipment that adds elemental damage, and then use normal attacks. A list of such items can be found under Bonus Melee Damage. Note that elemental damage from attacks cannot be multiplied, so for example you cannot increase your damage with Thrust-Smack or Lunging Thrust-Smack.
  • Wads. Having the effect from using a hot, cold, stench, spooky, or sleaze wad will add 10 elemental damage to your attacks. This is useful in conjunction with the above strategy.
  • Familiars, such as the Spooky Pirate Skeleton, Feather Boa Constrictor, Flaming Gravy Fairy, among others can also be used to defeat the monsters. You should increase Familiar Weight so your familiar hits for more damage. Also, the plastic pumpkin bucket familiar equipment gives the equipped familiar attacks that are always of the elements the monster is weak against. For example, if a monster is spooky, PPB attacks from your familiar will always be hot or stench.
  • Eating hi meins will give skills that can deal elemental damage. It only lasts for five adventures per hi mein though, and damage is capped at 20. Boozetafarians and Oxygenarians also cannot get these skills.
  • Using a can of hair spray. This is not the best option, as it only deals 6-8 Hot Damage (3-4 doubled). You should only use this if you cannot use any of the above strategies.
  • Use a grouchy restless spirit. It deals 40-45 damage to physically resistant monster types.
  • Another option is using DB chaining attacks such as Disco Inferno for an extra 3 hot damage per attack or produce Disco Bleeding combo which bypasses Physical Resistance and deals damage.
  • As a last resort, you can use CLEESH to escape encounters with some physically resistant monsters.