Moon sign: Difference between revisions

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{{NeedsSpading|Is the stat-gain rounding the same as that of stat days?}}


Once you [[Ascension|ascend]], you have to choose a '''moon sign'''.  There are signs for each of the three stat classes and they all cause individual, minor changes to gameplay. Your choice is not limited to the class you choose to play as (for example, you can be a [[Seal Clubber]] while having a Mysticality sign). In total, there are nine signs to choose from (plus a tenth that can be unlocked):
Once you [[Ascension|ascend]], you have to choose a '''moon sign'''.  There are signs for each of the three stat classes and they all cause individual, minor changes to gameplay. Your choice is not limited to the class you choose to play as (for example, you can be a [[Seal Clubber]] while having a Mysticality sign). In total, there are nine signs to choose from (plus a tenth that can be unlocked):
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*The usefulness of certain sign benefits may vary for characters following certain [[Ascension|paths]]; for example the Blender is less useful if you are a [[Teetotaler]] or [[Oxygenarian]].
*The usefulness of certain sign benefits may vary for characters following certain [[Ascension|paths]]; for example the Blender is less useful if you are a [[Teetotaler]] or [[Oxygenarian]].
*The ability to access a sign-specific area only lasts for the current [[Ascension]]. Choosing a sign that unlocks a different area will close off the previously available area.
*The ability to access a sign-specific area only lasts for the current [[Ascension]]. Choosing a sign that unlocks a different area will close off the previously available area.
*The 10% bonus to stat gains is always rounded '''up'''.
*Apparently, the cause of all the astrological signs being transformations of each other is that all the signs are the same -- the character is just facing different directions when ascending.
*Apparently, the cause of all the astrological signs being transformations of each other is that all the signs are the same -- the character is just facing different directions when ascending.



Revision as of 19:56, 7 November 2011


Once you ascend, you have to choose a moon sign. There are signs for each of the three stat classes and they all cause individual, minor changes to gameplay. Your choice is not limited to the class you choose to play as (for example, you can be a Seal Clubber while having a Mysticality sign). In total, there are nine signs to choose from (plus a tenth that can be unlocked):

Moon Signs

Other signs:

  • Bad Moon -- Only available in Hardcore, unlocked by completing a Hardcore run without using any ten-leaf clovers. Seals familiars and Ascension rewards from prior Ascension until the king is freed. Enables adventures exclusive to this sign in various areas.

The Bad Moon sign gives you access to Hey Deze via the Doorway to Hey Deze on the Right Side of the Tracks.

Notes

  • The usefulness of certain sign benefits may vary for characters following certain paths; for example the Blender is less useful if you are a Teetotaler or Oxygenarian.
  • The ability to access a sign-specific area only lasts for the current Ascension. Choosing a sign that unlocks a different area will close off the previously available area.
  • The 10% bonus to stat gains is always rounded up.
  • Apparently, the cause of all the astrological signs being transformations of each other is that all the signs are the same -- the character is just facing different directions when ascending.

History

  • Prior to May 17, 2011, the moon signs all had different effects (only the zone unlocks remained unchanged). Here is a list of the old effects:
Moon Signs
Sign Bonus Sign Bonus Sign Bonus Additional zone
Mongoose Muscle stats after combat Wallaby Familiar weight boosts Vole Critical hit chance Inside Degrassi Knoll
Platypus Mysticality stats after combat Opossum +5 Adv. from first food/day Marmot Clovers after non-combat. Little Canadia
Wombat Moxie stats after combat Blender +5 Adv. from first booze/day Packrat Meat and items drops Gnomish Gnomads' Camp

References



Moon Signs
Additional zone Effect Effect Effect
friendly Degrassi Knoll Mongoose +20% Physical Damage Wallaby +20% Spell Damage Vole +20% Combat Initiative,
+20 Maximum HP/MP
Little Canadia Platypus Familiar Weight +5 lbs. Opossum +5 Adv. from first food/day Marmot Slight Resistance to All Elements (+1)
Gnomish Gnomad Camp Wombat +20% Meat from Monsters Blender +5 Adv. from first booze/day Packrat +10% Items from Monsters
Hey Deze Bad Moon Many crazy adventures