Mysticality weapons: Difference between revisions
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Other weapon types include [[:Category:Melee Weapons|Melee]] ([[Muscle]]) and [[:Category:Ranged Weapons|Ranged]] ([[Moxie]]). Currently, all weapons are affected by [[Bonus Melee Damage|melee modifiers]] and there are very few [[Bonus Ranged Damage|ranged modifiers]]. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types. | Other weapon types include [[:Category:Melee Weapons|Melee]] ([[Muscle]]) and [[:Category:Ranged Weapons|Ranged]] ([[Moxie]]). Currently, all weapons are affected by [[Bonus Melee Damage|melee modifiers]] and there are very few [[Bonus Ranged Damage|ranged modifiers]]. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types. | ||
[[Category:Weapons]] |
Revision as of 05:05, 6 March 2007
There are currently very few Mysticality weapons:
They are unique in that they both have a Mysticality requirement and yield the following message for the Double-Fisted Skull Smashing skill:
- You can't equip a melee weapon with a Mysticality weapon in your off-hand.
Other weapon types include Melee (Muscle) and Ranged (Moxie). Currently, all weapons are affected by melee modifiers and there are very few ranged modifiers. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types.