Mysticality weapons: Difference between revisions
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{{RETURNTO Mechanics}} | |||
[[Mysticality weapons]] are unique in that they have a [[Mysticality]] requirement and yield the following message for the [[Double-Fisted Skull Smashing]] skill: | |||
:You can't equip a melee weapon with a Mysticality weapon in your off-hand. | :You can't equip a melee weapon with a Mysticality weapon in your off-hand. | ||
Other weapon types include [[:Category:Melee Weapons|Melee]] ([[Muscle]]) and [[:Category:Ranged Weapons|Ranged]] ([[Moxie]]). Currently, all weapons are affected by [[Bonus Melee Damage|melee modifiers]] and there are very few [[Bonus Ranged Damage|ranged modifiers]]. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types. | Other weapon types include [[:Category:Melee Weapons|Melee]] ([[Muscle]]) and [[:Category:Ranged Weapons|Ranged]] ([[Moxie]]). Currently, all weapons are affected by [[Bonus Melee Damage|melee modifiers]] and there are very few [[Bonus Ranged Damage|ranged modifiers]]. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types. | ||
<TABLE CELLPADDING=3 CELLSPACING=0 BORDER=1px class="sorttable"> | |||
<tr align=center style="background-color: #EFEFEF;"> | |||
<th>Name</th> | |||
<th>Power</th> | |||
<th>Requirements</th> | |||
<th>Weapon Type</th> | |||
<th>Notes</th> | |||
</tr> | |||
<TR ALIGN=center> | |||
<TD>[[silver shrimp fork]]</TD> | |||
<TD>120</TD> | |||
<TD>45 Mysticality</TD> | |||
<TD>1-handed utensil</TD> | |||
<TD>Spell damage +14<br>Melee Damage +5</TD> | |||
</TR> | |||
<TR ALIGN=center> | |||
<TD>[[clockwork staff]]</TD> | |||
<TD>80</TD> | |||
<TD>25 Mysticality</TD> | |||
<TD>2-handed staff</TD> | |||
<TD>Spell Damage +10<br>3x chance of Critical Hit<br>Restores 3-24 MP on Critical Hit</TD> | |||
</TR> | |||
</TABLE> | |||
{{EquipmentByPower}} | |||
[[Category:Game Mechanics]] | |||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 06:40, 15 March 2007
Mysticality weapons are unique in that they have a Mysticality requirement and yield the following message for the Double-Fisted Skull Smashing skill:
- You can't equip a melee weapon with a Mysticality weapon in your off-hand.
Other weapon types include Melee (Muscle) and Ranged (Moxie). Currently, all weapons are affected by melee modifiers and there are very few ranged modifiers. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types.
Name | Power | Requirements | Weapon Type | Notes |
---|---|---|---|---|
silver shrimp fork | 120 | 45 Mysticality | 1-handed utensil | Spell damage +14 Melee Damage +5 |
clockwork staff | 80 | 25 Mysticality | 2-handed staff | Spell Damage +10 3x chance of Critical Hit Restores 3-24 MP on Critical Hit |