Mysticality weapons: Difference between revisions
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{{RETURNTO Mechanics}} | {{RETURNTO Mechanics}} | ||
[[Mysticality weapons]] are unique in that they have a [[Mysticality]] requirement and yield the following message for the [[Double-Fisted Skull Smashing]] skill: | [[Mysticality weapons]] are unique in that they have a [[Mysticality]] requirement and yield the following message for the [[Double-Fisted Skull Smashing]] skill: | ||
:You can't equip a melee weapon with a Mysticality weapon in your off-hand. | :You can't equip a melee weapon with a Mysticality weapon in your off-hand. | ||
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Other weapon types include [[:Category:Melee Weapons|Melee]] ([[Muscle]]) and [[:Category:Ranged Weapons|Ranged]] ([[Moxie]]). Currently, all weapons are affected by [[Bonus Melee Damage|melee modifiers]] and there are very few [[Bonus Ranged Damage|ranged modifiers]]. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types. | Other weapon types include [[:Category:Melee Weapons|Melee]] ([[Muscle]]) and [[:Category:Ranged Weapons|Ranged]] ([[Moxie]]). Currently, all weapons are affected by [[Bonus Melee Damage|melee modifiers]] and there are very few [[Bonus Ranged Damage|ranged modifiers]]. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types. | ||
{| border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto; text-align:center;" | |||
|- style="background-color:#EFEFEF;" | |||
! Name | |||
! Power | |||
! Requirements | |||
! Weapon Type | |||
! Notes | |||
|- | |||
|[[silver shrimp fork]] | |||
|120 | |||
|45 Mysticality | |||
|1-handed utensil | |||
| | |||
:[[Bonus Spell Damage|Spell Damage]] +14 | |||
:[[Bonus Melee Damage|Melee Damage]] +5 | |||
|- | |||
|[[clockwork staff]] | |||
|80 | |||
|25 Mysticality | |||
|2-handed staff | |||
| | |||
:[[Bonus Spell Damage|Spell Damage]] +10 | |||
:3x [[Critical Hit Chance|chance of Critical Hit]] | |||
:Restores 3-24 [[MP Restorers|MP]] on Critical Hit | |||
|- | |||
|} | |||
{{EquipmentList}} | |||
{{RETURNTO Mechanics}} | |||
{{ | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 12:13, 19 March 2007
[ Return to Game Mechanics ] Mysticality weapons are unique in that they have a Mysticality requirement and yield the following message for the Double-Fisted Skull Smashing skill:
- You can't equip a melee weapon with a Mysticality weapon in your off-hand.
Other weapon types include Melee (Muscle) and Ranged (Moxie). Currently, all weapons are affected by melee modifiers and there are very few ranged modifiers. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types.
Name | Power | Requirements | Weapon Type | Notes |
---|---|---|---|---|
silver shrimp fork | 120 | 45 Mysticality | 1-handed utensil |
|
clockwork staff | 80 | 25 Mysticality | 2-handed staff |
|
Equipment Lists |
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Hats | Shirts | Back Items | Off-hand Items | Pants | Accessories | Familiar Equipment Weapons (Melee | Mysticality | Ranged | One-Handed | Two-handed / Three-handed) |