Mysticality weapons: Difference between revisions

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{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}
[[Mysticality weapons]] are unique in that they have a [[Mysticality]] requirement and yield the following message for the [[Double-Fisted Skull Smashing]] skill:
[[Mysticality weapons]] are unique in that they have a [[Mysticality]] requirement and yield the following message for the [[Double-Fisted Skull Smashing]] skill:
:You can't equip a melee weapon with a Mysticality weapon in your off-hand.
:You can't equip a melee weapon with a Mysticality weapon in your off-hand.
Line 6: Line 5:
Other weapon types include [[:Category:Melee Weapons|Melee]] ([[Muscle]]) and [[:Category:Ranged Weapons|Ranged]] ([[Moxie]]). Currently, all weapons are affected by [[Bonus Melee Damage|melee modifiers]] and there are very few [[Bonus Ranged Damage|ranged modifiers]]. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types.
Other weapon types include [[:Category:Melee Weapons|Melee]] ([[Muscle]]) and [[:Category:Ranged Weapons|Ranged]] ([[Moxie]]). Currently, all weapons are affected by [[Bonus Melee Damage|melee modifiers]] and there are very few [[Bonus Ranged Damage|ranged modifiers]]. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types.


<TABLE CELLPADDING=3 CELLSPACING=0 BORDER=1px class="sorttable">
{| border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto; text-align:center;"
|- style="background-color:#EFEFEF;"
! Name
! Power
! Requirements
! Weapon Type
! Notes
|-
|[[silver shrimp fork]]
|120
|45 Mysticality
|1-handed utensil
|
:[[Bonus Spell Damage|Spell Damage]] +14
:[[Bonus Melee Damage|Melee Damage]] +5
|-
|[[clockwork staff]]
|80
|25 Mysticality
|2-handed staff
|
:[[Bonus Spell Damage|Spell Damage]] +10
:3x [[Critical Hit Chance|chance of Critical Hit]]
:Restores 3-24 [[MP Restorers|MP]] on Critical Hit
|-
|}


<tr align=center style="background-color: #EFEFEF;">
{{EquipmentList}}
<th>Name</th>
<th>Power</th>
<th>Requirements</th>
<th>Weapon Type</th>
<th>Notes</th>
</tr>
 
<TR ALIGN=center>
<TD>[[silver shrimp fork]]</TD>
<TD>120</TD>
<TD>45 Mysticality</TD>
<TD>1-handed utensil</TD>
<TD>Spell damage +14<br>Melee Damage +5</TD>


</TR>
{{RETURNTO Mechanics}}
<TR ALIGN=center>
<TD>[[clockwork staff]]</TD>
<TD>80</TD>
<TD>25 Mysticality</TD>
<TD>2-handed staff</TD>
<TD>Spell Damage +10<br>3x chance of Critical Hit<br>Restores 3-24 MP on Critical Hit</TD>
</TR>
 
</TABLE>
 
 
{{EquipmentList}}


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 12:13, 19 March 2007

[ Return to Game Mechanics ] Mysticality weapons are unique in that they have a Mysticality requirement and yield the following message for the Double-Fisted Skull Smashing skill:

You can't equip a melee weapon with a Mysticality weapon in your off-hand.

Other weapon types include Melee (Muscle) and Ranged (Moxie). Currently, all weapons are affected by melee modifiers and there are very few ranged modifiers. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types.

Name Power Requirements Weapon Type Notes
silver shrimp fork 120 45 Mysticality 1-handed utensil
Spell Damage +14
Melee Damage +5
clockwork staff 80 25 Mysticality 2-handed staff
Spell Damage +10
3x chance of Critical Hit
Restores 3-24 MP on Critical Hit
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