Mysticality weapons: Difference between revisions

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:3x [[Critical Hit Chance|chance of Critical Hit]]
:3x [[Critical Hit Chance|chance of Critical Hit]]
:Restores 3-24 [[MP Restorers|MP]] on Critical Hit
:Restores 3-24 [[MP Restorers|MP]] on Critical Hit
|-
|[[5-Alarm Saucepan]]
|50
|10 Mysticality
|1-handed saucepan
|[[Mysticality Modifiers|Mysticality]] +7 (Bonus for Saucerors only)
|-
|[[Pasta of Peril]]
|50
|10 Mysticality
|1-handed utensil
|[[Mysticality Modifiers|Mysticality]] +7 (Bonus for Pastamancers only)
|}
|}



Revision as of 02:12, 12 June 2007

[ Return to Game Mechanics ] Mysticality weapons are unique in that they have a Mysticality requirement and yield the following message for the Double-Fisted Skull Smashing skill:

You can't equip a melee weapon with a Mysticality weapon in your off-hand.

Other weapon types include Melee (Muscle) and Ranged (Moxie). Currently, all weapons are affected by melee modifiers and there are very few ranged modifiers. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types.

Name Power Requirements Weapon Type Notes
silver shrimp fork 120 45 Mysticality 1-handed utensil
Spell Damage +14
Melee Damage +5
clockwork staff 80 25 Mysticality 2-handed staff
Spell Damage +10
3x chance of Critical Hit
Restores 3-24 MP on Critical Hit
5-Alarm Saucepan 50 10 Mysticality 1-handed saucepan Mysticality +7 (Bonus for Saucerors only)
Pasta of Peril 50 10 Mysticality 1-handed utensil Mysticality +7 (Bonus for Pastamancers only)
Equipment Lists
Hats | Shirts | Back Items | Off-hand Items | Pants | Accessories | Familiar Equipment
Weapons (Melee | Mysticality | Ranged | One-Handed | Two-handed / Three-handed)

[ Return to Game Mechanics ]