Naughty Sorceress Quest: Difference between revisions

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Dentarthurdent moved page Naughty Sorceress Quest to Naughty Sorceress Quest/Old: This quest done got revamped. Every part of it has changed, so let's start anew with a fresh quest page.
 
imported>Dentarthurdent
Outline for the new quest.
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#REDIRECT [[Naughty Sorceress Quest/Old]]
{{NeedsContent|All the things.}}
==Description==
After you have completed all other [[Quest Spoilers|council quests]] and reached [[level]] [[13]], the [[The Council of Loathing|Council of Loathing]] will send you on one final quest: to defeat [[the Naughty Sorceress]]. You'll have to fight, sneak, cheat, and otherwise adventure your way to the top of [[The Naughty Sorceress' Tower|her tower]] to finally face her.
 
When Her Naughtiness lies defeated, you can free King Ralph XI, and -- more importantly -- get some [[Ascension Rewards|sweet loot]], if you've ascended before. You may then choose to [[Ascension|ascend]] at any time, if you so please.
 
==Registration Desk==
 
==Hedge Maze==
 
==Tower==
 
==Top of the Tower==
 
==Council Text==
''On initial visit:''
 
Now that you have proven yourself, the Council has deemed that it is time for you to embark upon your final quest. Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.
 
Go forth to her Lair, east of the Nearby Plains! Beat her down!
 
''On subsequent visits:''
 
:Be strong, Adventurer! You must defeat the Naughty Sorceress! You'll find her Lair just east of the Nearby Plains.
 
''After completing the quest but before freeing the king:''
:"Congratulations, Adventurer! You have defeated the Naughty Sorceress and brought peace to the land again. Say, did you know she was your mother?
 
:Nah, just kidding. Anyway, I notice you left the king imprismed up there. It would be horrible if you left him there, because then the monsters would continue to fight adventurers and we would continue to have absolute power throughout the land. Yup, that sure would be a drag.
 
:I guess you should probably go free him, though. But, y'know, take your time. If there's anything really important you have to do first, like brushing your teeth or cleaning your campsite, just go ahead and do that.
 
:Seriously, no rush."
 
''After freeing the king:''
 
:"Congratulations, Adventurer! It's the end of your quest as we know it. Don't worry, we feel fine. You've freed the king and made us obsolete. Ah, well. Hail to the king, baby.
 
:There's one little matter of obscure prophecy we forgot to tell you about, though. Sorry -- Dave, our librarian, just brought it to our attention. Apparently, your physical presence is somehow tied to the continuing monster attacks in the kingdom. As long as you remain on this plane of existence, the attacks will continue. It seems that it wasn't just the Sorceress -- the monsters just really, really don't like you.
 
:I don't suppose you'd bugger off this mortal coil, would you? Our instruments (especially the tuba) show there's a rip in the fabric of reality that appeared when you fought the Sorceress. If you jump in there, you'll ascend to a higher plane and peace will rule our land."

Revision as of 09:37, 2 January 2015

This page is in need of content.

All the things.

Description

After you have completed all other council quests and reached level 13, the Council of Loathing will send you on one final quest: to defeat the Naughty Sorceress. You'll have to fight, sneak, cheat, and otherwise adventure your way to the top of her tower to finally face her.

When Her Naughtiness lies defeated, you can free King Ralph XI, and -- more importantly -- get some sweet loot, if you've ascended before. You may then choose to ascend at any time, if you so please.

Registration Desk

Hedge Maze

Tower

Top of the Tower

Council Text

On initial visit:

Now that you have proven yourself, the Council has deemed that it is time for you to embark upon your final quest. Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.

Go forth to her Lair, east of the Nearby Plains! Beat her down!

On subsequent visits:

Be strong, Adventurer! You must defeat the Naughty Sorceress! You'll find her Lair just east of the Nearby Plains.

After completing the quest but before freeing the king:

"Congratulations, Adventurer! You have defeated the Naughty Sorceress and brought peace to the land again. Say, did you know she was your mother?
Nah, just kidding. Anyway, I notice you left the king imprismed up there. It would be horrible if you left him there, because then the monsters would continue to fight adventurers and we would continue to have absolute power throughout the land. Yup, that sure would be a drag.
I guess you should probably go free him, though. But, y'know, take your time. If there's anything really important you have to do first, like brushing your teeth or cleaning your campsite, just go ahead and do that.
Seriously, no rush."

After freeing the king:

"Congratulations, Adventurer! It's the end of your quest as we know it. Don't worry, we feel fine. You've freed the king and made us obsolete. Ah, well. Hail to the king, baby.
There's one little matter of obscure prophecy we forgot to tell you about, though. Sorry -- Dave, our librarian, just brought it to our attention. Apparently, your physical presence is somehow tied to the continuing monster attacks in the kingdom. As long as you remain on this plane of existence, the attacks will continue. It seems that it wasn't just the Sorceress -- the monsters just really, really don't like you.
I don't suppose you'd bugger off this mortal coil, would you? Our instruments (especially the tuba) show there's a rip in the fabric of reality that appeared when you fought the Sorceress. If you jump in there, you'll ascend to a higher plane and peace will rule our land."