Out in the Garden: Difference between revisions

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Before you can respond, you're locked in combat. Well, not really locked, so much as... engaged.
Before you can respond, you're locked in combat. Well, not really locked, so much as... engaged.


*With the [[tattered wolf standard]] in inventory:


With [[Tattered wolf standard]] in inventory:
:As you step into the painting toward the knight, his eyes light up at the sight of the tattered standard.


As you step into the painting toward the knight, his eyes light up at the sight of the tattered standard.
:"Where did you find that? I lost it ages ago! Thank you for retrieving it.


"Where did you find that? I lost it ages ago! Thank you for retrieving it.
:I have no gold with which to repay you, but I can teach you a battle technique that I learned long ago from a wise and powerful shaman.


I have no gold with which to repay you, but I can teach you a battle technique that I learned long ago from a wise and powerful shaman.
:He taught me how to channel the spirits of wolves from my homeland. It's all in the throat -- let me show you."


He taught me how to channel the spirits of wolves from my homeland. It's all in the throat -- let me show you."
:You're not sure what "gold" is, but you gladly accept the training.


You're not sure what "gold" is, but you gladly accept the training.
:You gain a skill: '''[[Snarl of the Timberwolf (skill)|Snarl of the Timberwolf]]''' ([[Seal Clubber]] only)}}
 
*Without the [[tattered wolf standard]] in inventory:
You gain a skill: '''[[Snarl of the Timberwolf (skill)|Snarl of the Timberwolf]]''' ([[Seal Clubber]] only)}}
:Fight the [[Knight (wolf)|wolf knight]].
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{{button|The second knight}}
{{button|The second knight}}
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With Tattered Snake Banner in inventory: Gain the '''[[Spectral Snapper]]''' skill ([[Turtle Tamer]] only)}}
With [[tattered snake standard]] in inventory:
 
:'''Need the knight's Spectral Snapper training text'''''
 
:You gain a '''[[Spectral Snapper]]''' skill ([[Turtle Tamer]] only)}}
*Without the [[tattered snake standard]] in inventory:
:Fight the [[Knight (snake)|snake knight]].
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{{button|The two maidens}}
{{button|The two maidens}}
*Without [[Dreams and Lights]] Effect:
*Without [[Dreams and Lights]] Effect:


You approach the two maidens, and start pestering them about something. They have other plans for you, though. They hold out a tiny vial full of blue liquid.
:You approach the two maidens, and start pestering them about something. They have other plans for you, though. They hold out a tiny vial full of blue liquid.


Not wanting to be impolite, you drink it. You start looking around and laughing.
:Not wanting to be impolite, you drink it. You start looking around and laughing.
{{AcquireEffect|image=snowflakes.gif|effect=Dreams and Lights|duration=9}}
{{AcquireEffect|image=snowflakes.gif|effect=Dreams and Lights|duration=9}}
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*With [[Dreams and Lights]] Effect:
*With [[Dreams and Lights]] Effect:


You walk toward the maidens, hypnotized by the pretty lights and colors surrounding them. Before you get to them, a tiger jumps on you from behind a nearby bush and knocks you down.
:You walk toward the maidens, hypnotized by the pretty lights and colors surrounding them. Before you get to them, a tiger jumps on you from behind a nearby bush and knocks you down.


Harsh, man. Harsh.
:Harsh, man. Harsh.
{{HP|type=lose|amount=24-30}}
{{HP|type=lose|amount=24-30}}
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Revision as of 07:11, 23 September 2006

Out in the Garden
Out in the Garden

In the Gallery, you find a large painting of two knights and maidens, walking in what seems to be some kind of garden. The sky behind them looks strangely indecisive, as though it were capable of providing all kinds of weather, not just one kind.

The painting is so realistic that it looks like you could walk right into it. In fact, a few seconds of experimentation prove that you can, indeed, walk right into it. Who would you like to talk to, out in the garden?


The first knight

Template:Battletop

Fight the wolf knight.

The second knight

Template:Battletop

Fight the snake knight.

The two maidens
You approach the two maidens, and start pestering them about something. They have other plans for you, though. They hold out a tiny vial full of blue liquid.
Not wanting to be impolite, you drink it. You start looking around and laughing.
You acquire an effect: Dreams and Lights
(duration: 9 Adventures)
You walk toward the maidens, hypnotized by the pretty lights and colors surrounding them. Before you get to them, a tiger jumps on you from behind a nearby bush and knocks you down.
Harsh, man. Harsh.
HPYou lose 24−30 hit points.

References

  • Two Knights and Maidens is a Crash Test Dummies song from the 1993 ep God Shuffled His Feet; much of the text in this adventure is a reference to the song.