Overdeveloped Sense of Self Preservation: Difference between revisions

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{{skill|name=Overdeveloped Sense of Self Preservation|class=[[Disco Bandit]]|level=2|source=Guild Trainer|price=2,000|description=This skill makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster.|effect=+ 20% [[Combat Initiative]].|type=Passive|mpcost=N/A}}
{{skill|name=Overdeveloped Sense of Self Preservation|class=[[Disco Bandit]]|level=2|source=Guild Trainer|price=2,000|description=This skill makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster.|effect=+20% [[Combat Initiative]].|type=Passive|mpcost=N/A}}


==See Also==
==See Also==
*[[Combat Initiative]]
*[[Combat Initiative]]
[[Category:Skills]]

Revision as of 01:33, 25 June 2006

Overdeveloped Sense of Self Preservation

Overdeveloped Sense of Self Preservation

Type: Passive
MP Cost: N/A

This skill makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster.

+20% Combat Initiative.

View metadata
Skill ID not known!
Source: Guild Trainer
Price: 2,000
Class: Disco Bandit
Level: 2


See Also