Peering Through Your Peridot: Difference between revisions
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Hmm, maybe you'll lead yourself somewhere else. | Hmm, maybe you'll lead yourself somewhere else. | ||
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Occurs on the first adventure in a zone for the day with [[Peridot of Peril]] equipped. Subject to adventure ordering, and only if a monster is selectable. | Occurs on the first adventure in a zone for the day with [[Peridot of Peril]] equipped. Subject to [[Encounter|adventure ordering]], and only if a monster is selectable. | ||
==Notes== | ==Notes== |
Revision as of 20:42, 3 May 2025
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Choice adventure number: 1557
<this foe> |
<that foe> |
<the other foe> |
I choose peace |
Hmm, maybe you'll lead yourself somewhere else.
Occurs on the first adventure in a zone for the day with Peridot of Peril equipped. Subject to adventure ordering, and only if a monster is selectable.
Notes
- The foes listed are those in the zone in which you are going to adventure, with some exceptions.
- For example, the smut orc pervert will not appear in the list for the The Orc Chasm.
- Monsters with a rejection chance can appear, if they aren't rejected that turn.
- Monsters that cannot be encountered normally until conditions are met, such as advanced monsters from The Battlefield, will only be available when their conditions are met.
- Monsters that are banished can still be selected.
- This is not applicable for conditional monster redirects (pygmy janitor, pygmy witch lawyer, or old hardcoded banish-likes.
- Selecting a monster immediately enters combat with them in the current zone.
- Submitting bad data returns the error message:
- ???
- Choosing peace exits the non-combat but you cannot revisit it in the same zone for the rest of the day.
- Changes your most recent zone
- Occurs after Leading Yourself Right to Them.