Perpetrate Mild Evil: Difference between revisions

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''Against a foe with no items:''
''Against a foe with no eligible items:''


You put an evil whoopee cushion under your opponent and then knock them down onto it for {{element|Spooky|dmg=X}} damage.  So evil!  ''(That wasn't even mildly evil, maybe you can try again against another foe.)''
You put an evil whoopee cushion under your opponent and then knock them down onto it for {{element|Spooky|dmg=X}} damage.  So evil!  ''(That wasn't even mildly evil, maybe you can try again against another foe.)''
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==Notes==
==Notes==
*Failed pickpockets still consume one of your daily uses
*Failed pickpockets still consume one of your daily uses.
*Pickpocketed items can drop at the end of combat as well
*Functionally equivalent to [[Fire Extinguisher: Polar Vortex]] (attempts to pickpocket the monster 50 times (excluding [[Pickpocket]]-only items), and returns the first drop it selects. This "evilpocket" is thus effectively weighted by the drop rates of all items that the monster can drop, and will typically fail when the monster has only items with low drop rates.)
*Evil actions are taken from a word bucket:
*Evil actions are taken from a wordbucket:
:You cackle evilly as you tape some cellophane across a nearby doorway. You wait for your opponent to walk into it and suffer {{element|Spooky|dmg=X}} damage.
:You cackle evilly as you tape some cellophane across a nearby doorway. You wait for your opponent to walk into it and suffer {{element|Spooky|dmg=X}} damage.
:You position a bucket of evil goo so that it falls on your opponent's head for {{element|Spooky|dmg=X}} damgage when they walk under it.
:You position a bucket of evil goo so that it falls on your opponent's head for {{element|Spooky|dmg=X}} damgage when they walk under it.
:You put an evil whoopee cushion under your opponent and then knock them down onto it for {{element|Spooky|dmg=X}} damage.  So evil!
:You put an evil whoopee cushion under your opponent and then knock them down onto it for {{element|Spooky|dmg=X}} damage.  So evil!
:You put some matchsticks in your opponents toes and light them on fire, evilly, for {{element|Spooky|dmg=X}} damage.
:You put some matchsticks in your opponents toes and light them on fire, evilly, for {{element|Spooky|dmg=X}} damage.
*Drop messages are also taken from a wordbucket:
*Drop messages are also taken from a different wordbucket:
:They are so discombobulated that they drop something.
:They are so discombobulated that they drop something.
:They're so flustered by this that they drop an item.
:They're so flustered by this that they drop an item.
:In their angry flailing, they drop something.
:In their angry flailing, they drop something.
*Originally, the extra evil was [[evil boring spaghetti]], [[evil tomato juice of powerful power]] or [[evil horizontal tango]]. This was changed on 17th July 2023 to allow people to get the recipes again.
*Originally, the extra evil was [[evil boring spaghetti]], [[evil tomato juice of powerful power]] or [[evil horizontal tango]]. This was changed on 17th July 2023 to allow people to get the recipes again.

Revision as of 23:16, 27 July 2023

Perpetrate Mild Evil

Perpetrate Mild Evil

Type: Combat
MP Cost: N/A
usable 3 times per day

Perpetrate some minor evil!

Play a prank on your opponent

Source: Pocket Guide to Mild Evil
Price: N/A
Class: N/A
Level: N/A
Effect: Does minor spooky damage and steals an item
When Used:

Against a foe with no eligible items:

You put an evil whoopee cushion under your opponent and then knock them down onto it for X damage. So evil! (That wasn't even mildly evil, maybe you can try again against another foe.)

Otherwise:

You cackle evilly as you tape some cellophane across a nearby doorway. You wait for your opponent to walk into it and suffer X damage. They are so discombobulated that they drop something.
SomethingYou acquire... something. [[Data:{{{item}}}]]

Occasionally, in addition:

Oh, and a little evil has manifested.

You acquire an item: evil noodles
--or--
You acquire an item: evil paper umbrella
--or--
You acquire an item: nauseating reagent


Notes

  • Failed pickpockets still consume one of your daily uses.
  • Functionally equivalent to Fire Extinguisher: Polar Vortex (attempts to pickpocket the monster 50 times (excluding Pickpocket-only items), and returns the first drop it selects. This "evilpocket" is thus effectively weighted by the drop rates of all items that the monster can drop, and will typically fail when the monster has only items with low drop rates.)
  • Evil actions are taken from a wordbucket:
You cackle evilly as you tape some cellophane across a nearby doorway. You wait for your opponent to walk into it and suffer X damage.
You position a bucket of evil goo so that it falls on your opponent's head for X damgage when they walk under it.
You put an evil whoopee cushion under your opponent and then knock them down onto it for X damage. So evil!
You put some matchsticks in your opponents toes and light them on fire, evilly, for X damage.
  • Drop messages are also taken from a different wordbucket:
They are so discombobulated that they drop something.
They're so flustered by this that they drop an item.
In their angry flailing, they drop something.