Porko: Difference between revisions

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When playing Porko, you are presented with a [[Wikipedia:Pachinko|Pachinko]]-like game board featuring nine slots on the top row from which you can drop a token, a grid of pegs which will send the token left or right as it falls, and nine slots on the bottom row into which the tokens can fall.  During the [[Big-Time Generator]] adventure, you must get the token into a specific slot to complete the quest.  When playing at [[The Porko Palace]], each slot will be labeled with a value from 0 to 3, indicating how many {{plural|lunar isotope}} you will win if the token lands in that slot.
When playing Porko, you are presented with a [[Wikipedia:Pachinko|Pachinko]]-like game board featuring nine slots on the top row from which you can drop a token, a grid of pegs which will send the token left or right as it falls, and nine slots on the bottom row into which the tokens can fall.  During the [[Big-Time Generator]] adventure, you must get the token into a specific slot to complete the quest.  When playing at [[The Porko Palace]], each slot will be labeled with a value from 0 to 3, indicating how many {{plural|lunar isotope}} you will win if the token lands in that slot.
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|[[Image:porko_edgetop.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_divider.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_divider.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_divider.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_divider.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_divider.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_divider.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_divider.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_divider.gif]]||[[Image:porko_arrowa.gif]]||[[Image:porko_edgetop.gif]]
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|[[Image:porko_edge.gif]]||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]||[[Image:porko_edge.gif]]
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|[[Image:porko_edge.gif]]||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]||[[Image:porko_edge.gif]]
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|[[Image:porko_edge.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_edge.gif]]
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|[[Image:porko_edge.gif]]||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]||[[Image:porko_edge.gif]]
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|[[Image:porko_edge.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_edge.gif]]
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|[[Image:porko_edge.gif]]||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]||[[Image:porko_edge.gif]]
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|[[Image:porko_edge.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_edge.gif]]
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|[[Image:porko_edge.gif]]||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]||[[Image:porko_edge.gif]]
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|[[Image:porko_edge.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_peg{{#rand:1|3}}.gif]]|| ||[[Image:porko_edge.gif]]
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|[[Image:porko_edgebottom.gif]]|| ||[[Image:porko_divider.gif]]|| ||[[Image:porko_divider.gif]]|| ||[[Image:porko_divider.gif]]|| ||[[Image:porko_divider.gif]]|| ||[[Image:porko_divider.gif]]|| ||[[Image:porko_divider.gif]]|| ||[[Image:porko_divider.gif]]|| ||[[Image:porko_divider.gif]]|| ||[[Image:porko_edgebottom.gif]]
|}


==Notes==
==Notes==
*There are three peg styles.  Mouse over the image of the peg to determine if it is "peg style 1", "peg style 2", or "peg style 3".  Peg style 1 will cause the chip to go right; peg style 2 will cause the chip to go left; peg style 3 could cause the chip to go left or right.
*There are three peg styles: [[Image:porko_peg1.gif]], [[Image:porko_peg2.gif]], and [[Image:porko_peg3.gif]].  Mouse over the image of the peg to determine if it is "peg style 1", "peg style 2", or "peg style 3".  Peg style 1 will cause the chip to go right; peg style 2 will cause the chip to go left; peg style 3 could cause the chip to go left or right.
*The relationship between peg style and peg image is consistent within each Porko board, but can change from game to game.
*The relationship between peg style and peg image is consistent within each Porko board, but can change from game to game.


==References==
==References==
*Both the name of the game and the way it's played are a reference to [[Wikipedia:Plinko|Plinko]] from the game show [[Wikipedia:The Price Is Right (U.S. game show)|The Price Is Right]].  Plinko, in turn, is a variation of the iconic Japanese parlor game [[Wikipedia:Pachinko|pachinko]].
*Both the name of the game and the way it's played are a reference to [[Wikipedia:Plinko|Plinko]] from the game show [[Wikipedia:The Price Is Right (U.S. game show)|The Price Is Right]].  Plinko, in turn, is a variation of the iconic Japanese parlor game [[Wikipedia:Pachinko|pachinko]].

Revision as of 01:47, 1 July 2011

This page is in need of content.

More? Images?

Porko is a game playable in the Big-Time Generator adventure, and at The Porko Palace in Elvish Paradise.

When playing Porko, you are presented with a Pachinko-like game board featuring nine slots on the top row from which you can drop a token, a grid of pegs which will send the token left or right as it falls, and nine slots on the bottom row into which the tokens can fall. During the Big-Time Generator adventure, you must get the token into a specific slot to complete the quest. When playing at The Porko Palace, each slot will be labeled with a value from 0 to 3, indicating how many lunar isotopes you will win if the token lands in that slot.

Notes

  • There are three peg styles: , , and . Mouse over the image of the peg to determine if it is "peg style 1", "peg style 2", or "peg style 3". Peg style 1 will cause the chip to go right; peg style 2 will cause the chip to go left; peg style 3 could cause the chip to go left or right.
  • The relationship between peg style and peg image is consistent within each Porko board, but can change from game to game.

References

  • Both the name of the game and the way it's played are a reference to Plinko from the game show The Price Is Right. Plinko, in turn, is a variation of the iconic Japanese parlor game pachinko.