Quest for the Holy MacGuffin: Difference between revisions

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==How to do it==
==How to do it==
*Adventure in black forest until you find sunken eyes, broken wings, and the black market map
*Adventure in the Black Forest until you find sunken eyes, broken wings, and the black market map.
*combine the eyes and wings to make a blackbird familiar, then use the map
*Combine the eyes and wings to make a reassambled blackbird (familiar), then use the map. Note: the familiar is used up and cannot be gotten again in the current ascension.
*buy the documents at the black market
*Buy the false identification papers at the Black Market.
*vacation at the shore to get the journal
*Cacation at the shore until you get your father's journal.
===Pyramid quest===
===Pyramid quest===
*Adventure in the desert until you get the gnome; haggle with him
*Adventure in the Arid, Extra Dry Desert until you get the gnome; haggle with him.
*go to the oasis until you get ultrahydrated
*Go to the oasis until you get ultrahydrated.
*Go back to the desert, do what the gnome tells you
*Go back to the desert, talk to the gnome, who now wants a drum machine.
*pretty much, just go back and forth between the two until the gnome gives you hooks
*Adventure in the Oasis until a drum machine drops, head back to the gnome. Note: make sure you stay ultrahydrated while adventuring in the desert, or else you simply encounter negative effect adventures.
*Talk to the gnome in the desert; head back to the Oasis and obtain the 15 missing manual pages the gnome asked for - each page is a random noncombat adventure.
*Return to the desert (ultrahydrated) and hand the 15 pages back to the gnome, who gives you a pair of hooks.
*Use a drum machine (drops at the oasis) to summon a worm, while you have the hooks equipped.
*Use a drum machine (drops at the oasis) to summon a worm, while you have the hooks equipped.
*pyramid should open now
*The Pyramid should now be open.

Revision as of 09:13, 25 June 2007

New level 11 quest, just adding details for now.

From the Council

Ah, {name}, excellent timing. We've just received a message from the Distant Lands -- it seems that your father, the renowned archaeologist, has gone missing. Apparently, his life's work was to track down an ancient relic known only as the Holy MacGuffin. He left behind his diary, with instructions that it was to be delivered to you, but he didn't leave any funds to pay for shipping. So, you'll have to go pick it up yourself.

You can travel there from the Travel Agency at The Shore, but there's a slight hitch -- the area you're going to requires a passport for entry, and our passport offices are temporarily closed due to a tiny photograph shortage. You'll need to acquire some forged identification documents from the Black Market instead, but we're not entirely sure where the Black Market actually is. It's probably near the Black Forest, though, and we'll mark that on your map for you.

Once you've retrieved your father's diary, we request that you use his notes to track down the Holy MacGuffin for us, as an item of such power will obviously be of great help to us in our fight against the Naughty Sorceress and the other evils that plague our land. Good luck!

Quest log shows:

{name} and the Quest for the Holy MacGuffin The Council has instructed you to collect your father's archaeology notes from Distant Lands, and use them to hunt down the Holy MacGuffin. Your first step is to find the Black Market, to get some forged ID.


How to do it

  • Adventure in the Black Forest until you find sunken eyes, broken wings, and the black market map.
  • Combine the eyes and wings to make a reassambled blackbird (familiar), then use the map. Note: the familiar is used up and cannot be gotten again in the current ascension.
  • Buy the false identification papers at the Black Market.
  • Cacation at the shore until you get your father's journal.

Pyramid quest

  • Adventure in the Arid, Extra Dry Desert until you get the gnome; haggle with him.
  • Go to the oasis until you get ultrahydrated.
  • Go back to the desert, talk to the gnome, who now wants a drum machine.
  • Adventure in the Oasis until a drum machine drops, head back to the gnome. Note: make sure you stay ultrahydrated while adventuring in the desert, or else you simply encounter negative effect adventures.
  • Talk to the gnome in the desert; head back to the Oasis and obtain the 15 missing manual pages the gnome asked for - each page is a random noncombat adventure.
  • Return to the desert (ultrahydrated) and hand the 15 pages back to the gnome, who gives you a pair of hooks.
  • Use a drum machine (drops at the oasis) to summon a worm, while you have the hooks equipped.
  • The Pyramid should now be open.