Saucy Salve: Difference between revisions

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imported>Deus Ex Machina
Got 30 on a crit
imported>MindlessGames
m Notes: funny how that works.
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==Notes==
==Notes==
*Quickly conjuring doesn't give the opponent its turn, but it does count against the 30-round limit. It always happens the first time it is used in a battle, then each use has a 50% chance of being a second quick-cast, then a 25% chance of a third. It never occurs more than 3 times per fight. See [http://www.hardcoreoxygenation.com/forums/viewtopic.php?t=3759 this thread at the HCO forums] for more information.
*Quickly conjuring doesn't give the opponent its turn, but it does count against the 30-round limit. It always happens the first time it is used in a battle, then each use has a 50% chance of being a second quick-cast, then a 25% chance of a third. It never occurs more than 3 times per fight. See [http://www.hardcoreoxygenation.com/forums/viewtopic.php?t=3759 this thread at the HCO forums] for more information.
*Using this skill in combat does not count towards the round limit.  This means that if it is used on the very first round upon getting the jump, pickpocket may be used, since the first round of combat still has not occurred.  This skill is like [[Stealth Mistletoe]] in that respect.


==See Also==
==See Also==
*[[HP Restorers]]
*[[HP Restorers]]

Revision as of 23:07, 23 December 2009

Saucy Salve

Saucy Salve

Type: Combat Spell
MP Cost: 4

This skill allows you to conjure up a healing salve made of healing sauce, and heal some of your wounds. Healingly.

Heals 10-15 HP (in Combat only)

Source: Guild Trainer
Price: 800 Meat
Class: Sauceror
Level: 2
When Used:
You conjure a saucy salve and apply it to your wounds.
HPYou gain 10−15 hit points.

or

You quickly conjure a saucy salve and apply it to your wounds.

HPYou gain 10−15 hit points.

or

CRITICAL HEAL! You quickly conjure a saucy salve and apply it to your wounds.

HPYou gain 20−30 hit points.


Notes

  • Quickly conjuring doesn't give the opponent its turn, but it does count against the 30-round limit. It always happens the first time it is used in a battle, then each use has a 50% chance of being a second quick-cast, then a 25% chance of a third. It never occurs more than 3 times per fight. See this thread at the HCO forums for more information.
  • Using this skill in combat does not count towards the round limit. This means that if it is used on the very first round upon getting the jump, pickpocket may be used, since the first round of combat still has not occurred. This skill is like Stealth Mistletoe in that respect.

See Also