Saucy Salve: Difference between revisions
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|class=[[Sauceror]] | |class=[[Sauceror]] | ||
|level=2 | |level=2 | ||
| | |explain=Heals 10-15 [[HP]] (in Combat only) | ||
|usemsg=You conjure a saucy salve and apply it to your wounds. | |usemsg=You conjure a saucy salve and apply it to your wounds. | ||
{{HP|amount=10-15}} | {{HP|amount=10-15}} |
Revision as of 21:04, 25 January 2012
Saucy Salve
Type: Combat SpellMP Cost: 4
This skill allows you to conjure up a healing salve made of healing sauce, and heal some of your wounds. Healingly.
Source: | Guild Trainer |
Price: | 500 Meat |
Class: | Sauceror |
Level: | 2 |
Effect: | Heals 10-15 HP (in Combat only) |
When Used: |
You conjure a saucy salve and apply it to your wounds.
or You quickly conjure a saucy salve and apply it to your wounds.
or CRITICAL HEAL! You quickly conjure a saucy salve and apply it to your wounds.
|
Notes
- This skill is a quick-cast skill. A quick-cast skill has a chance of being a free action, i.e. not using a combat round. There is a 100% chance to get the first free action, a 50% chance to get a second free action, and a 25% chance to get a third free action. According to spading information at this thread on the HCO forums, a free action never occurs more than 3 times per fight.
- Since the skill's first use in combat does not increment the combat round counter, this means that if it is used on the very first round upon getting the jump, pickpocket may be used, since the first round of combat still has not occurred. This skill is like Stealth Mistletoe in that respect.
- If the skill was quick-cast, your enemy does not attack, and effects that do continual damage to the player do not trigger.