Save Uncle Crimbo!: Difference between revisions

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Upon getting the quest, use the chocolate lump quest item from the advent calendar. This will give you an effect that causes nightmares and if you rest during its one turn duration, you'll be visited by a Ghost.  Not THE Ghost, but he'll tell you that you're going to be visited by three ghosts.  Ghost of Crimbo from the way-way-past, a Ghost of Crimbo Right-about-now, and a Ghost of Crimbo of the Not-Too-Distant-Future.
{{NeedsContent|comment=Should be formatted like other quest pages, [[Untinker Quest]] for example.}}


The next time you use your Cottege/House - the Ghost tells you about Crimbo Rock, and that you'll have to search for three items to get Uncle Crimbo to remember.
==Description==
You must try to find a way to break Lady Linnea's bewitching spell on [[Uncle Crimbo]] and return him to his factory in time for Crimbo by finding the three magical things that remind him who he is. After you've found Uncle Crimbo, you're going to have to try to find the two other things that he likes to convince him to come back.  


Re-visiting the Mountains will now have Crimbo Rock.
==Tasks==
*Visit [[A Lonely Crimbo Elf]] in [[The Big Mountains]].
*Open the first? section of the [[Spooky Advent Calendar]].
*Use a [[chocolate lump]].
*Rest in your campground twice.
*First Thing
**Adventure in [[Simple Tool-Making Cave]] in [[Crimbo Rock]] until you have gathered 2 [[stick]]s, a [[stringy sinew]], and a [[big leaf]].
**Have Ugh Crimbo in the [[Toy-Making Cave]] create you [[fire]] and a [[leaf tube]].
**Using [[meat paste]], combine the [[fire]] and [[leaf tube]] into a [[lit cigar]].
**Use the [[lit cigar]].
*Second Thing
**?
*Third Thing
**?
*?


You'll need to adventure in the 'Simple Tool-Making Cave' until an elf drops a Big leaf, and keep going until you also get some string, and a few sticks.  When you visit Ugh, one of the options will be a 'Rolled Leaf' - grab that, and make some 'Fire' while you're at it.
==Rewards==
*Access to Ugh Crimbo's [[Toy-Making Cave]], where you can make prehistoric tools/toys.
*?


Combining the two give you a 'Lit Cigar' - and when used, shows that you're on the 'Right Track' (?) in finding Uncle Crimbo.
==Text==
''?''
:?


In your quest log it'll read:
==Notes==
*?


"You've found Uncle Crimbo, but he doesn't seem to want to leave. You're going to have to try to find the two other things that he likes to convince him to come back."
==References==
*?


Next... ?
[[Category:Quests]]

Revision as of 09:40, 1 December 2006

This page is in need of content.

Should be formatted like other quest pages, Untinker Quest for example.

Description

You must try to find a way to break Lady Linnea's bewitching spell on Uncle Crimbo and return him to his factory in time for Crimbo by finding the three magical things that remind him who he is. After you've found Uncle Crimbo, you're going to have to try to find the two other things that he likes to convince him to come back.

Tasks

Rewards

  • Access to Ugh Crimbo's Toy-Making Cave, where you can make prehistoric tools/toys.
  • ?

Text

?

?

Notes

  • ?

References

  • ?