Shoot: Difference between revisions

From A KoL Wiki
imported>Terion
m <body part> -> <monster part> with linkification
imported>Terion
Notes: link damage to category, remove duplicate table
Line 16: Line 16:
==Notes==
==Notes==
* You must have a [[:Category:Sixguns|sixgun]] holstered to use this skill (disabled otherwise).
* You must have a [[:Category:Sixguns|sixgun]] holstered to use this skill (disabled otherwise).
* Damage dealt depends on the holstered sixgun:
* X is the [[:Category:Sixguns|damage]] of your holstered sixgun.
<center>
* This skill also benefits from [[Bonus Ranged Damage]], but not bonus elemental damage.
{| border="1px" cellspacing="2" cellpadding="3" class="sortable"
* Usable once per fight.
! Sixgun
! Damage
|-
| [[baconstone-handled sixgun]]
| 35
|-
| [[custom sixgun]]
| 35
|-
| [[hamethyst-handled sixgun]]
| 35
|-
| [[makeshift sixgun]]
| 25
|-
| [[Pecos Dave's sixgun]]
| 50
|-
| [[porquoise-handled sixgun]]
| 35
|-
| [[reliable sixgun]]
| 20
|-
| [[rinky-dink sixgun]]
| 15
|-
| [[toy sixgun]]
| 5
|}
</center>
* The above damage is doubled with [[Well-Oiled Guns]].
*This skill benefits from [[Bonus Ranged Damage]] but not bonus elemental damage.
*Usable once per fight.

Revision as of 22:01, 11 March 2016

There are some vague or non-exact figures and information on this page. Some spading is required.

Needs testing of damage values to see if there's variance at different levels, etc.

Shoot

Shoot

Type: Combat
MP Cost: 0

Do this first, and ask questions later.

Draw and shoot your holstered sixgun

Source: Go West, Young Adventurer!
Price: N/A
Class: Cow Puncher, Beanslinger, Snake Oiler
Level: N/A
When Used:
You draw your sixgun and shoot your foe right in the <monster part>, dealing X damage.


Notes

  • You must have a sixgun holstered to use this skill (disabled otherwise).
  • X is the damage of your holstered sixgun.
  • This skill also benefits from Bonus Ranged Damage, but not bonus elemental damage.
  • Usable once per fight.