Shoot: Difference between revisions
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imported>Terion m <body part> -> <monster part> with linkification |
imported>Terion →Notes: link damage to category, remove duplicate table |
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==Notes== | ==Notes== | ||
* You must have a [[:Category:Sixguns|sixgun]] holstered to use this skill (disabled otherwise). | * You must have a [[:Category:Sixguns|sixgun]] holstered to use this skill (disabled otherwise). | ||
* | * X is the [[:Category:Sixguns|damage]] of your holstered sixgun. | ||
* This skill also benefits from [[Bonus Ranged Damage]], but not bonus elemental damage. | |||
* Usable once per fight. | |||
| | |||
*This skill benefits from [[Bonus Ranged Damage]] but not bonus elemental damage. | |||
*Usable once per fight. |
Revision as of 22:01, 11 March 2016
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Shoot
Type: CombatMP Cost: 0
Do this first, and ask questions later.
Draw and shoot your holstered sixgun
Source: | Go West, Young Adventurer! |
Price: | N/A |
Class: | Cow Puncher, Beanslinger, Snake Oiler |
Level: | N/A |
When Used: |
You draw your sixgun and shoot your foe right in the <monster part>, dealing X damage. |
Notes
- You must have a sixgun holstered to use this skill (disabled otherwise).
- X is the damage of your holstered sixgun.
- This skill also benefits from Bonus Ranged Damage, but not bonus elemental damage.
- Usable once per fight.