Size and Quality: Difference between revisions
From A KoL Wiki
imported>Starwed m TOC not needed for now |
imported>Bagatelle m misc grammar |
||
Line 2: | Line 2: | ||
__NOTOC__ | __NOTOC__ | ||
==Size== | ==Size== | ||
Size is a representation of how much space the | Size is a representation of how much space the consumable takes up. It is always equal to the fullness or drunkenness the consumable takes up, and thus always an integer. | ||
==Quality== | ==Quality== | ||
Quality is a representation of how good the consumable item is for | Quality is a representation of how good the consumable item is for its size. Unlike size, it may not be a whole number. If the item is obtained through a recipe, its quality is just the sum of its components' qualities. | ||
==Adventure Gain== | ==Adventure Gain== | ||
The adventures gained from consuming the item are determined in the following manner: | The adventures gained from consuming the item are determined in the following manner: | ||
*A range of numbers is determined | *A range of numbers is determined. | ||
**The minimum of this range is the item's Size | **The minimum of this range is the item's Size. | ||
**The maximum is the product Quality * Size | **The maximum is the product Quality * Size. | ||
**If the difference between min and max is greater than 7, it is lopped off on either end. | **If the difference between min and max is greater than 7, it is lopped off on either end. | ||
*An integer is chosen from the given range. | *An integer is chosen from the given range. | ||
**It's quite likely that the maximum is not a whole number. In this case there is an X/10 chance that 1 is added to the result, where X is the | **It's quite likely that the maximum is not a whole number. In this case there is an X/10 chance that 1 is added to the result, where X is the tenths place of the maximum. | ||
*This result is the number of adventures gained | *This result is the number of adventures gained. | ||
==Notes== | ==Notes== | ||
*An item with a size of 1 and a quality of 3.4 is actually superior to an item with the same size but a quality of 4.0. | *An item with a size of 1 and a quality of 3.4 is actually superior to an item with the same size but a quality of 4.0. |
Revision as of 00:55, 14 May 2007
The mechanism by which consumables grant adventures is governed by two intrinsic qualities of the consumable: size and quality.
Size
Size is a representation of how much space the consumable takes up. It is always equal to the fullness or drunkenness the consumable takes up, and thus always an integer.
Quality
Quality is a representation of how good the consumable item is for its size. Unlike size, it may not be a whole number. If the item is obtained through a recipe, its quality is just the sum of its components' qualities.
Adventure Gain
The adventures gained from consuming the item are determined in the following manner:
- A range of numbers is determined.
- The minimum of this range is the item's Size.
- The maximum is the product Quality * Size.
- If the difference between min and max is greater than 7, it is lopped off on either end.
- An integer is chosen from the given range.
- It's quite likely that the maximum is not a whole number. In this case there is an X/10 chance that 1 is added to the result, where X is the tenths place of the maximum.
- This result is the number of adventures gained.
Notes
- An item with a size of 1 and a quality of 3.4 is actually superior to an item with the same size but a quality of 4.0.