Size and Quality: Difference between revisions

From A KoL Wiki
imported>Salien
m Notes: bah, somehow doubled up text
imported>Starwed
Page should source the info, I suppose.
Line 1: Line 1:
The mechanism by which consumables grant adventures is governed by two intrinsic qualities of the consumable: size and quality.
The mechanism by which consumables grant adventures is (usually) governed by two intrinsic qualities of the consumable: size and quality.  The information on this page comes from [http://forums.kingdomofloathing.com/viewtopic.php?p=1930336&sid=c234d4141bc8427552ce850486589fbc#1930336 a forum post] where Jick explicitly discusses this mechanism.  He also notes that there are exceptions to this formula.
__NOTOC__
__NOTOC__
==Size==
==Size==

Revision as of 20:59, 14 May 2007

The mechanism by which consumables grant adventures is (usually) governed by two intrinsic qualities of the consumable: size and quality. The information on this page comes from a forum post where Jick explicitly discusses this mechanism. He also notes that there are exceptions to this formula.

Size

Size is a representation of how much space the consumable takes up. It is always equal to the fullness or drunkenness the consumable takes up, and thus always an integer.

Quality

Quality is a representation of how good the consumable item is for its size. Unlike size, it may not be a whole number. If the item is obtained through a recipe, its quality is based on its components' qualities.

Adventure Gain

The adventures gained from consuming the item are determined in the following manner:

  • A range of numbers is determined.
    • The minimum of this range is the item's Size.
    • The maximum is the product Quality * Size.
    • If the difference between min and max is greater than 7, it is lopped off on either end.
  • An integer is chosen from the given range.
    • It's quite likely that the maximum is not a whole number. In this case there is an X/10 chance that 1 is added to the result, where X is the tenths place of the maximum.
  • This result is the number of adventures gained.

Notes

  • An item with a size of 1 and a quality of 3.6 is actually superior to an item with the same size but a quality of 4.0.
  • Although the majority of consumables use this formula, Jick has stated that it is no longer a strict rule, as a few crafted booze items were tweaked to make them provide more adventures than their ingredients.