Size and Quality: Difference between revisions
imported>Starwed Page should source the info, I suppose. |
imported>Dehstil m tweak slightly |
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{{RETURNTO Mechanics}} | |||
Implemented on [http://forums.kingdomofloathing.com/viewtopic.php?p=39208#39208 Apr 27, 2004], the mechanism by which [[:Category:Food|food]] and [[:Category:Booze|booze]] grant [[adventures]] is (usually) governed by two intrinsic qualities of the consumable: size and quality. The information on this page comes from [http://forums.kingdomofloathing.com/viewtopic.php?p=1930336#1930336 a forum post] where [[Jick]] explicitly discusses this mechanism. He also notes that there are exceptions to this formula. | |||
__NOTOC__ | __NOTOC__ | ||
==Size== | ==Size== | ||
Size is a representation of how much space the consumable takes up. It is always equal to the fullness or drunkenness the consumable takes up, and thus always an integer. | Size is a representation of how much space the consumable takes up. It is always equal to the [[fullness]] or [[drunkenness]] the consumable takes up, and thus always an integer. | ||
==Quality== | ==Quality== | ||
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==Notes== | ==Notes== | ||
*An item with a size of 1 and a quality of 3.6 is actually superior to an item with the same size but a quality of 4.0. | *An item with a size of 1 and a quality of 3.6 is actually superior to an item with the same size but a quality of 4.0. | ||
*Although the majority of consumables use this formula, Jick has stated that it is no longer a strict rule, as [http://forums.kingdomofloathing.com/viewtopic.php?p=1930336 | *Although the majority of consumables use this formula, Jick has stated that it is no longer a strict rule, as [http://forums.kingdomofloathing.com/viewtopic.php?p=1930336#1930336 a few crafted booze items] were tweaked to make them provide more adventures than their ingredients. | ||
[[Category:Game Mechanics]] |
Revision as of 01:05, 19 June 2007
[ Return to Game Mechanics ] Implemented on Apr 27, 2004, the mechanism by which food and booze grant adventures is (usually) governed by two intrinsic qualities of the consumable: size and quality. The information on this page comes from a forum post where Jick explicitly discusses this mechanism. He also notes that there are exceptions to this formula.
Size
Size is a representation of how much space the consumable takes up. It is always equal to the fullness or drunkenness the consumable takes up, and thus always an integer.
Quality
Quality is a representation of how good the consumable item is for its size. Unlike size, it may not be a whole number. If the item is obtained through a recipe, its quality is based on its components' qualities.
Adventure Gain
The adventures gained from consuming the item are determined in the following manner:
- A range of numbers is determined.
- The minimum of this range is the item's Size.
- The maximum is the product Quality * Size.
- If the difference between min and max is greater than 7, it is lopped off on either end.
- An integer is chosen from the given range.
- It's quite likely that the maximum is not a whole number. In this case there is an X/10 chance that 1 is added to the result, where X is the tenths place of the maximum.
- This result is the number of adventures gained.
Notes
- An item with a size of 1 and a quality of 3.6 is actually superior to an item with the same size but a quality of 4.0.
- Although the majority of consumables use this formula, Jick has stated that it is no longer a strict rule, as a few crafted booze items were tweaked to make them provide more adventures than their ingredients.