Size and Quality: Difference between revisions
imported>QuantumNightmare Link between Quality and pride bug |
imported>QuantumNightmare →Notes: NS13 foods |
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==Notes== | ==Notes== | ||
*An item with a size of 1 and a quality of 3.6 is actually superior to an item with the same size but a quality of 4.0. This is most apparent by the increase in adventure gains sometimes given by [[Pride]], which is caused by a decrease in quality. | *An item with a size of 1 and a quality of 3.6 is actually superior to an item with the same size but a quality of 4.0. This is most apparent by the increase in adventure gains sometimes given by [[Pride]], which is caused by a decrease in quality. | ||
*Although the majority of consumables use this formula, Jick has stated that it is no longer a strict rule, as [http://forums.kingdomofloathing.com/viewtopic.php?p=1930336#1930336 a few crafted booze items] were tweaked to make them provide more adventures than their ingredients. | *Although the majority of consumables introduced during NS11 use this formula, Jick has stated that it is no longer a strict rule, as [http://forums.kingdomofloathing.com/viewtopic.php?p=1930336#1930336 a few crafted booze items] were tweaked to make them provide more adventures than their ingredients. | ||
*The majority of consumables introduced during NS13 do not follow the formulas on this page, and it is currently not known what mechanic is used to decide adventure gain. As such, the interaction between NS13 foods and quality-modifying effects such as [[The Opossum]]/[[Pride]] is unknown. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 01:53, 8 November 2007
[ Return to Game Mechanics ] Implemented on Apr 27, 2004, the mechanism by which food and booze grant adventures is (usually) governed by two intrinsic qualities of the consumable: size and quality. The information on this page comes from a forum post where Jick explicitly discusses this mechanism. He also notes that there are exceptions to this formula.
Size
Size is a representation of how much space the consumable takes up. It is always equal to the fullness or drunkenness the consumable takes up, and thus always an integer.
Quality
Quality is a representation of how good the consumable item is for its size. Unlike size, it may not be a whole number. If the item is obtained through a recipe, its quality is based on its components' qualities.
Adventure Gain
The adventures gained from consuming the item are determined in the following manner:
- A range of numbers is determined.
- The minimum of this range is the item's Size.
- The maximum is the product Quality * Size.
- If the difference between min and max is greater than 7, it is lopped off on either end.
- An integer is chosen from the given range.
- It's quite likely that the maximum is not a whole number. In this case there is an X/10 chance that 1 is added to the result, where X is the tenths place of the maximum.
- This result is the number of adventures gained.
Notes
- An item with a size of 1 and a quality of 3.6 is actually superior to an item with the same size but a quality of 4.0. This is most apparent by the increase in adventure gains sometimes given by Pride, which is caused by a decrease in quality.
- Although the majority of consumables introduced during NS11 use this formula, Jick has stated that it is no longer a strict rule, as a few crafted booze items were tweaked to make them provide more adventures than their ingredients.
- The majority of consumables introduced during NS13 do not follow the formulas on this page, and it is currently not known what mechanic is used to decide adventure gain. As such, the interaction between NS13 foods and quality-modifying effects such as The Opossum/Pride is unknown.