Slime Potions: Difference between revisions

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Effects: explaining better
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==Effects==
==Effects==
*Granted from primary colors
Within each color group, the effects of specific vials are randomized per ascension.  Each vial will give a distinct one of the following effects for 15 adventures:
*For primary colors:
**[[Slimily Strong]]
**[[Slimily Strong]]
**[[Slimily Sagacious]]
**[[Slimily Sagacious]]
**[[Slimily Speedy]]
**[[Slimily Speedy]]
*Granted from secondary colors
*For secondary colors:
**[[Bilious Brawn]]
**[[Bilious Brawn]]
**[[Bilious Brains]]
**[[Bilious Brains]]
**[[Bilious Briskness]]
**[[Bilious Briskness]]
*Granted from tertiary colors
*For tertiary colors:
**[[Slimeform]]
**[[Slimeform]]
**[[Ichorous Eyesight]]
**[[Ichorous Eyesight]]
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**[[Mucilaginous Mentalism]]
**[[Mucilaginous Mentalism]]
**[[Mucilaginous Moxiousness]]
**[[Mucilaginous Moxiousness]]
*Granted from brown
 
**[[A Little Bit Poisoned]]
The [[vial of brown slime]] will always grant 5 adventures of [[A Little Bit Poisoned]].


==Primary Colors==
==Primary Colors==

Revision as of 09:01, 19 February 2010

Introduction

In the course of the Sauceror Nemesis quest, you must make various potions from vials of slime that you can pick up.

Rules

There are 91 possible slime recipes. The known rules for mixing are:

  1. A color mixed with itself will result in itself.
  2. Two different primary colors mixed with together will produce a secondary color.
  3. A secondary color mixed with one of its primary base colors will produce a tertiary color.
  4. A tertiary color mixed with the higher concentration primary color will result in itself.
  5. A tertiary color mixed with the lower concentration primary color will result in its base secondary color.
  6. A tertiary color mixed with its base secondary color will result in itself.
  7. Mixing two different tertiary colors whose base secondary colors are the same will result in that base secondary color.
  8. Introducing a third color by any means will result in brown. Even mixing in brown itself.

Examples of these rules in practice:

  1. Yellow + Yellow = Yellow.
  2. Yellow + Red = Orange
  3. Orange + Yellow = Amber
  4. Amber + Yellow = Amber
  5. Amber + Red = Orange
  6. Amber + Orange = Amber
  7. Amber + Vermilion = Orange
  8. Amber + Blue = Brown

Effects

Within each color group, the effects of specific vials are randomized per ascension. Each vial will give a distinct one of the following effects for 15 adventures:

The vial of brown slime will always grant 5 adventures of A Little Bit Poisoned.

Primary Colors

vial of blue slime vial of blue slime
vial of blue slime
vial of red slime vial of red slime
vial of red slime
vial of yellow slime vial of yellow slime
vial of yellow slime

Secondary Colors

vial of red slime vial of blue slime
vial of violet slime
vial of yellow slime vial of blue slime
vial of green slime
vial of red slime vial of yellow slime
vial of orange slime

Tertiary Colors

vial of yellow slime vial of orange slime
vial of amber slime
vial of red slime vial of orange slime
vial of vermilion slime
vial of yellow slime vial of green slime
vial of chartreuse slime
vial of blue slime vial of green slime
vial of teal slime
vial of red slime vial of violet slime
vial of purple slime
vial of blue slime vial of violet slime
vial of indigo slime

Brown Slime

vial of red slime vial of green slime
vial of brown slime
vial of blue slime vial of orange slime
vial of brown slime
vial of yellow slime vial of violet slime
vial of brown slime