Smacks: Difference between revisions
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Seal Clubbers who wear a [[:Category:Clubs|club]] in their main hand will always be able to hit their opponents with Smack attacks. | Seal Clubbers who wear a [[:Category:Clubs|club]] in their main hand will always be able to hit their opponents with Smack attacks. | ||
The [[Iron Palm Technique]] will make [[:Category:Swords|swords]] count as clubs. ([[:Category:Game Bugs|In most situations...]]) | |||
==History== | ==History== |
Revision as of 07:19, 8 November 2013
Smacks are a special type of attack Seal Clubbers use to cleanse the kingdom of seals – or anything else, really. There are 4 different smacks that Seal Clubbers are able to learn from their guild trainer:
Furthermore, there are 3 skills that will improve Smacks:
- Cold Shoulder
- Eye of the Stoat (only affects Thrust-Smack and Lunging Thrust-Smack)
- Thirst of the Weasel (will work only for Seal Clubbers)
Seal Clubbers who wear a club in their main hand will always be able to hit their opponents with Smack attacks.
The Iron Palm Technique will make swords count as clubs. (In most situations...)
History
- Before November 07, 2013 Seal Clubbers needed to wear a 2-handed club in order to land a guaranteed hit with their Smacks.