Smacks: Difference between revisions
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==History== | ==History== | ||
*Before November 7, 2013 Seal Clubbers needed to wear a [[:Category:2-Handed Weapons|2-handed]] club in order to land a guaranteed hit with their Smacks. | *Before November 7, 2013 Seal Clubbers needed to wear a [[:Category:2-Handed Weapons|2-handed]] club in order to land a guaranteed hit with their Smacks. | ||
*On November | *On November 14, 2013 the skill [[Eye of the Stoat]] (which only affected [[Thrust-Smack]] and [[Lunging Thrust-Smack]]) was removed. All the skill components were integrated into the Smacks. ([http://forums.kingdomofloathing.com/vb/showthread.php?p=4550786#post4550786 forum post]) | ||
==See Also== | ==See Also== |
Revision as of 16:24, 17 November 2013
Smacks are a special type of attack Seal Clubbers use to cleanse the kingdom of seals – or anything else, really. There are 4 different smacks that Seal Clubbers are able to learn from their guild trainer:
Furthermore, there are 2 skills that will improve Smacks:
- Cold Shoulder
- Thirst of the Weasel (will work only for Seal Clubbers)
Seal Clubbers who wear a club in their main hand will always be able to hit their opponents with Smack attacks.
The Iron Palm Technique will make swords count as clubs. (In most situations...)
History
- Before November 7, 2013 Seal Clubbers needed to wear a 2-handed club in order to land a guaranteed hit with their Smacks.
- On November 14, 2013 the skill Eye of the Stoat (which only affected Thrust-Smack and Lunging Thrust-Smack) was removed. All the skill components were integrated into the Smacks. (forum post)