Smacks: Difference between revisions
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The [[Iron Palm Technique]] will make [[:Category:Swords|swords]] count as clubs. ([[:Category:Game Bugs|In most situations...]]) | The [[Iron Palm Technique]] will make [[:Category:Swords|swords]] count as clubs. ([[:Category:Game Bugs|In most situations...]]) | ||
[[Bonus Weapon Damage]] can enhance Smacks, making them a powerful way to one-shot enemies. | |||
==History== | ==History== |
Revision as of 23:06, 6 December 2013
Smacks are a special type of attack Seal Clubbers use to cleanse the kingdom of seals – or anything else, really. There are 4 different smacks that Seal Clubbers are able to learn from their guild trainer:
Furthermore, there are 2 skills that will improve Smacks:
- Cold Shoulder
- Thirst of the Weasel (will work only for Seal Clubbers)
Seal Clubbers who wear a club in their main hand will always be able to hit their opponents with Smack attacks.
The Iron Palm Technique will make swords count as clubs. (In most situations...)
Bonus Weapon Damage can enhance Smacks, making them a powerful way to one-shot enemies.
History
- Before November 7, 2013 Seal Clubbers needed to wear a 2-handed club in order to land a guaranteed hit with their Smacks.
- On November 14, 2013 the skill Eye of the Stoat (which only affected Thrust-Smack and Lunging Thrust-Smack) was removed. All the skill components were integrated into the Smacks. (forum post)