Smacks: Difference between revisions

From A KoL Wiki
imported>Yatsufusa
added warbear exo-arm Merry December.
imported>Johnny Treehugger
Chocolate cow bone
Line 11: Line 11:
Currently, one piece of equipment influences Smacks:
Currently, one piece of equipment influences Smacks:
*[[warbear exo-arm]] (will work only for Seal Clubbers)
*[[warbear exo-arm]] (will work only for Seal Clubbers)
*[[chocolate cow bone]] (in [[The Candy Witch and the Relentless Child Thieves]] zones)


Seal Clubbers who wear a [[:Category:Clubs|club]] in their main hand will always be able to hit their opponents with Smack attacks.
Seal Clubbers who wear a [[:Category:Clubs|club]] in their main hand will always be able to hit their opponents with Smack attacks.

Revision as of 16:28, 9 May 2014

Smacks are a special type of attack Seal Clubbers use to cleanse the kingdom of seals – or anything else, really. There are 4 different smacks that Seal Clubbers are able to learn from their guild trainer:

Furthermore, there are 2 skills that will improve Smacks:

Currently, one piece of equipment influences Smacks:

Seal Clubbers who wear a club in their main hand will always be able to hit their opponents with Smack attacks.

The Iron Palm Technique will make swords count as clubs. (In most situations...)

Bonus Weapon Damage can enhance Smacks, making them a powerful way to one-shot enemies. This will be more effective for Seal Clubbers which get their bonus weapon damage multiplied for Thrust-Smacks, Lunging Thrust-Smacks and Northern Explosions. Other classes just get their actual weapon damage multiplied.

History

See Also