Smooth Criminal: Difference between revisions

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imported>Baltar
Adding text
 
imported>Baltar
Adding success text
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[[Image:Zzs.gif|center]]
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You sneakily sneak up on the ogre, take his keys, and unlock the door. Just to show off, you return the keys to his belt before moving on.


You move deeper into the dungeon.
You move deeper into the dungeon.


[[Category:Adventure]]
[[Category:Adventure]]

Revision as of 16:03, 5 July 2005

The Hermit humbly requests that this page be rewritten or expanded.

Need failure text

This room contains two things: A locked door, and a gigantic sleeping Ogre with a ring of keys on his belt. You know what you have to do.

Hork the Keys (1)

You sneakily sneak up on the ogre, take his keys, and unlock the door. Just to show off, you return the keys to his belt before moving on.

You move deeper into the dungeon.