Soul Saucery: Difference between revisions
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*Your current Soulsauce will be displayed in your charpane under your Drunkenness counter: | *Your current Soulsauce will be displayed in your charpane under your Drunkenness counter: | ||
:Soulsauce: '''X''' | :Soulsauce: '''X''' | ||
*Having a [[hazardous sauce dosimeter]] equipped will (presumably) increase the amount of Soulsauce absorbed from defeated opponents. (Still [[needs spading]]!) | *Having a [[hazardous sauce dosimeter]] equipped will (presumably) increase the amount of Soulsauce absorbed from defeated opponents. (Still [[:Category:Needs Spading|needs spading]]!) | ||
*Soulsauce can be spent on these special combat skills: | *Soulsauce can be spent on these special combat skills: | ||
**[[Soul Bubble]] costs 5 Soulsauce and stuns for ?-3-? rounds. | **[[Soul Bubble]] costs 5 Soulsauce and stuns for ?-3-? rounds. | ||
**[[Soul Finger]] costs 40 Soulsauce and delevels for ?X?% the monster's attack/defense. ([[Needs spading]].) | **[[Soul Finger]] costs 40 Soulsauce and delevels for ?X?% the monster's attack/defense. ([[:Category:Needs Spading|Needs spading]].) | ||
**[[Soul Blaze]] costs 100 Soulsauce and deals a lot of uncapped {{element|Hot|damage}}. | **[[Soul Blaze]] costs 100 Soulsauce and deals a lot of uncapped {{element|Hot|damage}}. | ||
*Soulsauce can also be spent on these special noncombat skills: | *Soulsauce can also be spent on these special noncombat skills: | ||
**[[Soul Food (skill)|Soul Food]] costs 5 Soulsauce and restores 15 [[MP]]. | **[[Soul Food (skill)|Soul Food]] costs 5 Soulsauce and restores 15 [[MP]]. | ||
**[[Soul Rotation]] costs 25 Soulsauce and gives 10 adventures of effect [[Soulerskates]] for +30% [[Combat Initiative]]. | **[[Soul Rotation]] costs 25 Soulsauce and gives 10 adventures of effect [[Soulerskates]] for +30% [[Combat Initiative]]. | ||
**[[Soul Funk (skill)|Soul Funk]] costs 50 Soulsauce and gives 10 adventures of effect [[Soul Funk (effect)|Soul Funk]] for stench damage each round. | **[[Soul Funk (skill)|Soul Funk]] costs 50 Soulsauce and gives 10 adventures of effect [[Soul Funk (effect)|Soul Funk]] for stench damage each round. |
Revision as of 05:12, 18 November 2013
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Soul Saucery
Type: PassiveMP Cost: N/A
One of the fundamental tenets of Saucery is that everything is Sauce. Literally everything, on a basic level, behaves like Sauce. And you've learned that souls are no different. They just... scream a little more when you cook them.
NOTE: Only true Saucerors can control Soulsauce. For everybody else it just goes everywhere and makes a big mess.
Allows you to gather Soulsauce from defeated foes
Source: | Guild Trainer |
Price: | 1,750 Meat |
Class: | Sauceror |
Level: | 6 |
Notes
- This skill does nothing for non-Saucerors.
- Allows you to collect Soulsauce after winning a combat.
- Your Soulsauce is capped at 100. After reaching 100 you must spend some Soulsauce before you are able to absorb any more.
- Your current Soulsauce will be displayed in your charpane under your Drunkenness counter:
- Soulsauce: X
- Having a hazardous sauce dosimeter equipped will (presumably) increase the amount of Soulsauce absorbed from defeated opponents. (Still needs spading!)
- Soulsauce can be spent on these special combat skills:
- Soul Bubble costs 5 Soulsauce and stuns for ?-3-? rounds.
- Soul Finger costs 40 Soulsauce and delevels for ?X?% the monster's attack/defense. (Needs spading.)
- Soul Blaze costs 100 Soulsauce and deals a lot of uncapped Hot damage.
- Soulsauce can also be spent on these special noncombat skills:
- Soul Food costs 5 Soulsauce and restores 15 MP.
- Soul Rotation costs 25 Soulsauce and gives 10 adventures of effect Soulerskates for +30% Combat Initiative.
- Soul Funk costs 50 Soulsauce and gives 10 adventures of effect Soul Funk for stench damage each round.
Combat Messages
- As a Sauceror at the end of combat:
- You absorb X Soulsauce from your opponent.