Spading: Difference between revisions
imported>Zafoquat |
imported>Zafoquat |
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==Variables== | ==Variables== | ||
Stats | Stats<br> | ||
Buffs | Buffs<br> | ||
Passives | Passives<br> | ||
Equipment | Equipment<br> | ||
Environmental Effects (stat days etc) | Environmental Effects (stat days etc)<br> | ||
.... | ....<br> | ||
.... | ....<br> | ||
.... | ....<br> | ||
==Formating== | ==Formating== |
Revision as of 16:35, 29 August 2007
Spading is a colloquialism for the process of pooling, organizing, and deciphering the raw data from a large string of adventures while under the effect of the same set of variables (skills items level area etc.)
The Basics
- The more adventures supporting your data the more your data supports the truth.
- The more specific the data record the more information and speculation can be drawn from the data
Variables
Stats
Buffs
Passives
Equipment
Environmental Effects (stat days etc)
....
....
....
Formating
There are quite a few variations to how people choose to display their finished data. A table is a very typical solution illustrated below
Character: The RNG, level 253 Inscrutable Force
Date: July 13th
Skills Used: None
Buffs: None
Familiar: 72-lb Fuzzy Dice
Quest: ****
Equipment:
big bad voodoo mask
antique spear
incredibly creepy marionette
pygmy nose-bone
badass belt
hemp string
(A)nimal, (R)ectangle, (P)hlat Tire
Enemies: paarrprprpapapaaprpppaarppaarpraarparrrprpa
Adventures: 43