Special Interactions: Difference between revisions

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*Equipping a [[snake shield]] and [[serpentine sword]] grants an additional +10 [[ML]].
*Equipping a [[snake shield]] and [[serpentine sword]] grants an additional +10 [[ML]].
*Equipping a [[snarling wolf shield]] and [[lupine sword]] grants an additional +9 {{element|Spooky}}
*Equipping a [[snarling wolf shield]] and [[lupine sword]] grants an additional +9 {{element|Spooky}}
*[[ [[Double-Fisted Skull Smashing|Dual wielding]] a [[cardboard katana]] and [[cardboard wakazashi]] grants an additional +20 [[Bonus Melee Damage|melee damage]].
*[[Double-Fisted Skull Smashing|Dual wielding]] a [[cardboard katana]] and [[cardboard wakizashi]] grants an additional +20 [[Bonus Melee Damage|melee damage]].
*Equipping multiple pieces of [[brimstone]] equipment increases [[ML]] by 2<sup>n</sup>, where n is the number of pieces equipped.
*Equipping multiple pieces of [[brimstone]] equipment increases [[ML]] by 2<sup>n</sup>, where n is the number of pieces equipped.

Revision as of 08:52, 27 November 2007

This page is in need of content.

Any more such interactions?

In additional to the general "rules" of the kingdom, there are special cases where game elements interact in a unique way.

You can gain extra adventures from consumables under the following conditions:

There are certain combinations of equipment which, while not officially outfits, have an additional in-game effect.

  • Equipping a snake shield and serpentine sword grants an additional +10 ML.
  • Equipping a snarling wolf shield and lupine sword grants an additional +9 Spooky Damage
  • Dual wielding a cardboard katana and cardboard wakizashi grants an additional +20 melee damage.
  • Equipping multiple pieces of brimstone equipment increases ML by 2n, where n is the number of pieces equipped.