Spirit of Rigatoni: Difference between revisions
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==Notes== | ==Notes== | ||
*When wielding a staff with this skill active and attempting to use [[Thrust-Smack]] or [[Lunging Thrust-Smack]], the 'always hits' bonus from [[Eye of the Stoat]] is ignored. | *When wielding a staff with this skill active and attempting to use [[Thrust-Smack]] or [[Lunging Thrust-Smack]], the 'always hits' bonus from [[Eye of the Stoat]] is ignored. | ||
*Some consider this to be the worst skill in the game. It becomes pointless to equip a staff-type weapon while not mysticality class, because mysticality won't be your greatest stat. This skill is | *Some consider this to be the worst skill in the game. It becomes pointless to equip a staff-type weapon while not mysticality class, because mysticality won't be your greatest stat. This skill is not that desirable for mysticality classes either, since mysticalty classes tend to focus on casting spells and increasing spell damage, rather than using staffs to deal melee damage. | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 04:10, 7 October 2006
Spirit of Rigatoni
Type: PassiveMP Cost: N/A
This skill greatly improves your ability to handle staff-type weapons. Your Magicalness will be used instead of your Strongness to determine whether or not you hit your opponent in combat.
Chance to hit an opponent is based on Mysticality rather than Muscle when wielding a Staff.
Source: | Guild Trainer |
Price: | 7,000 Meat |
Class: | Pastamancer |
Level: | 7 |
Notes
- When wielding a staff with this skill active and attempting to use Thrust-Smack or Lunging Thrust-Smack, the 'always hits' bonus from Eye of the Stoat is ignored.
- Some consider this to be the worst skill in the game. It becomes pointless to equip a staff-type weapon while not mysticality class, because mysticality won't be your greatest stat. This skill is not that desirable for mysticality classes either, since mysticalty classes tend to focus on casting spells and increasing spell damage, rather than using staffs to deal melee damage.