Spleen: Difference between revisions
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Unlike either [[drunkenness]] or [[fullness]], though, every item which uses spleen increases it by exactly 1. | Unlike either [[drunkenness]] or [[fullness]], though, every item which uses spleen increases it by exactly 1. | ||
[[Category:Basics]] |
Revision as of 02:54, 21 June 2005
Every character has a spleen, whether or not they like it. Like their stomach and liver, their spleen starts off at 0 (undamaged) every day after rollover and increases with the use of certain items.
Like fullness, spleenliness has a maximum of 15 which cannot ever be increased or overtaken. Also like fullness, there is no negative effect at all for having a severely damaged spleen. Again, like fullness, there is not and never will be any visible counter to tell the player how damaged their character's spleen is. Like both drunkenness and fullness, there is a skill that increases the maximum amount of spleen-damaging items you can use in one day.
Unlike either drunkenness or fullness, though, every item which uses spleen increases it by exactly 1.