Spleen: Difference between revisions

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Fleshed it out a bit, minor rewordings
imported>Old Ned
More reworking
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Every character has a spleen, whether or not they like it. As with the [[fullness|stomach]] and [[drunkenness|liver]], their spleen counter starts off at 0 (undamaged) every day after [[rollover]] and increases with the use of [[:Category:Spleentacular Items|certain items]].
Every character has a spleen, whether or not they like it. As with the [[fullness|stomach]] and [[drunkenness|liver]], their spleen counter starts off at 0 (undamaged) every day after [[rollover]] and increases with the use of [[:Category:Spleentacular Items|certain items]].


Like [[fullness]], spleenliness has a maximum of 15 which cannot be exceeded. Also like fullness and [[drunkenness]], there is no negative effect at all for reaching your limit for the day. Again, like fullness, there is not and never will be any visible counter to tell the player how damaged their character's spleen is. As for both drunkenness and fullness, there is a [[Spleen of Steel|skill]] that increases the maximum amount of spleen-damaging items you can use in one day from 15 to 20. (Note that a character can never have more than one of the Liver, Stomach, or Spleen of Steel skills at one time.)
As with [[fullness]], spleenliness:
* has a maximum of 15 which cannot be exceeded;
* has no negative effect at all for reaching your limit for the day;
* does not and never will have any visible counter to tell the player how damaged their character's spleen is.
 
As with both [[drunkenness]] and fullness, there is a [[Spleen of Steel|skill]] that increases the maximum amount of spleen-damaging items you can use in one day from 15 to 20. (Note that a character can never have more than one of the Liver/Stomach/Spleen of Steel skills at one time.)


Unlike either [[drunkenness]] or [[fullness]], though, every item which uses spleen increases it by exactly 1 (as far as is known).
Unlike either [[drunkenness]] or [[fullness]], though, every item which uses spleen increases it by exactly 1 (as far as is known).


[[Category:Basics]]
[[Category:Basics]]

Revision as of 04:09, 17 July 2005

Every character has a spleen, whether or not they like it. As with the stomach and liver, their spleen counter starts off at 0 (undamaged) every day after rollover and increases with the use of certain items.

As with fullness, spleenliness:

  • has a maximum of 15 which cannot be exceeded;
  • has no negative effect at all for reaching your limit for the day;
  • does not and never will have any visible counter to tell the player how damaged their character's spleen is.

As with both drunkenness and fullness, there is a skill that increases the maximum amount of spleen-damaging items you can use in one day from 15 to 20. (Note that a character can never have more than one of the Liver/Stomach/Spleen of Steel skills at one time.)

Unlike either drunkenness or fullness, though, every item which uses spleen increases it by exactly 1 (as far as is known).