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imported>Baltar Adding minimum stat info |
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[[KoL]] has three main stats used to express the strengths and weaknesses of your character: [[Muscle]], [[Mysticality]] and [[Moxie]]. Each stat has two [[classes]] which rely upon it to advance levels. The [[Seal Clubber]] and [[Turtle Tamer]] rely upon Muscle. The [[Pastamancer]] and [[Sauceror]] rely upon Mysticality. The [[Disco Bandit]] and [[Accordion Thief]] rely upon Moxie. This is the primary stat for each class. When a player of level n reaches n^2 + 4 points in their primary stat, they gain a level. For instance, a level 14 player reaches 14^2+4=200 points in their primary stat, the player advances to level 15. | [[KoL]] has three main stats used to express the strengths and weaknesses of your character: [[Muscle]], [[Mysticality]] and [[Moxie]]. Each stat has two [[classes]] which rely upon it to advance levels. The [[Seal Clubber]] and [[Turtle Tamer]] rely upon Muscle. The [[Pastamancer]] and [[Sauceror]] rely upon Mysticality. The [[Disco Bandit]] and [[Accordion Thief]] rely upon Moxie. This is the primary stat for each class. When a player of level n reaches n^2 + 4 points in their primary stat, they gain a level. For instance, a level 14 player reaches 14^2+4=200 points in their primary stat, the player advances to level 15. | ||
See the page on [[Advancement]] for information on how [[stat]] | See the page on [[Advancement]] for information on how [[stat]]s increase. | ||
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Many [[locations]] require you to have a minimum number in your character's main stat in order to adventure there: | |||
[[The Haiku Dungeon]] - 5<br> | |||
[[The Spooky Forest]] - 5<br> | |||
[[The Limerick Dungeon]] - 19<br> | |||
[[The Orcish Frat House]] - 30<br> | |||
[[The Hippy Camp]] - 30<br> | |||
Knob Goblin [[Laboratory]] - 30<br> | |||
Knob Goblin [[Menagerie Level 1]] - 35<br> | |||
[[Whitey's Grove]] - 37<br> | |||
Knob Goblin [[Menagerie Level 2]] - 40<br> | |||
[[The Defiled Nook]] - 40<br> | |||
[[The Defiled Cranny]] - 40<br> | |||
[[The Defiled Niche]] - 40<br> | |||
[[The Defiled Alcove]] - 40<br> | |||
Knob Goblin [[Menagerie Level 3]] - 45<br> | |||
[[The Obligatory Pirate's Cove]] - 45<br> | |||
[[The Dungeons of Doom]] - 50<br> | |||
[[The Penultimate Fantasy Airship]] - 100<br> | |||
[[Category:Basics]] | [[Category:Basics]] |
Revision as of 00:55, 11 July 2005
KoL has three main stats used to express the strengths and weaknesses of your character: Muscle, Mysticality and Moxie. Each stat has two classes which rely upon it to advance levels. The Seal Clubber and Turtle Tamer rely upon Muscle. The Pastamancer and Sauceror rely upon Mysticality. The Disco Bandit and Accordion Thief rely upon Moxie. This is the primary stat for each class. When a player of level n reaches n^2 + 4 points in their primary stat, they gain a level. For instance, a level 14 player reaches 14^2+4=200 points in their primary stat, the player advances to level 15.
See the page on Advancement for information on how stats increase.
Many locations require you to have a minimum number in your character's main stat in order to adventure there:
The Haiku Dungeon - 5
The Spooky Forest - 5
The Limerick Dungeon - 19
The Orcish Frat House - 30
The Hippy Camp - 30
Knob Goblin Laboratory - 30
Knob Goblin Menagerie Level 1 - 35
Whitey's Grove - 37
Knob Goblin Menagerie Level 2 - 40
The Defiled Nook - 40
The Defiled Cranny - 40
The Defiled Niche - 40
The Defiled Alcove - 40
Knob Goblin Menagerie Level 3 - 45
The Obligatory Pirate's Cove - 45
The Dungeons of Doom - 50
The Penultimate Fantasy Airship - 100