Summon Candy Heart: Difference between revisions

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m Hooray! Rollover resets it!!!
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==Notes==
==Notes==
*The formula determining the MP is n*(n+1)/2 where 'n' is the number of summoned hearts (including the current one).  The total cost to summon 'n' hearts is ((n)*(n+1)*(n+2))/6. This price resets upon ascension.
*The formula determining the MP is n*(n+1)/2 where 'n' is the number of summoned hearts (including the current one).  The total cost to summon 'n' hearts is ((n)*(n+1)*(n+2))/6. This price resets upon rollover and/or ascension.
*This skill is marked as [[Hardcore]] Permanent ('''HP'''), and so is retained through normal and hardcore ascensions and can be used in both.
*This skill is marked as [[Hardcore]] Permanent ('''HP'''), and so is retained through normal and hardcore ascensions and can be used in both.


[[Category:Noncombat Skills]]
[[Category:Noncombat Skills]]

Revision as of 03:51, 1 February 2007

Summon Candy Heart

Summon Candy Heart

Type: Noncombat
MP Cost: Varies

You have the ability to cause tiny environmental grains of sugar (yes, they're everywhere...) into tasty candy hearts of various colors.

Allows you to summon a random candy heart.

Source: libram of candy heart summoning
Price: N/A
Class: N/A
Level: N/A
When Used:
(On first use)
You reach out and pluck a candy heart from the empty space in front of you.

(On each subsequent use)
You reach out and pluck a candy heart from the empty space in front of you.

This one was a little harder to summon than the last one was.

You acquire an item: white candy heart

(or)

You acquire an item: pink candy heart

(or)

You acquire an item: orange candy heart

(or)

You acquire an item: lavender candy heart

(or)

You acquire an item: yellow candy heart

(or)

You acquire an item: green candy heart


Notes

  • The formula determining the MP is n*(n+1)/2 where 'n' is the number of summoned hearts (including the current one). The total cost to summon 'n' hearts is ((n)*(n+1)*(n+2))/6. This price resets upon rollover and/or ascension.
  • This skill is marked as Hardcore Permanent (HP), and so is retained through normal and hardcore ascensions and can be used in both.