Summon Candy Heart: Difference between revisions

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==Notes==
==Notes==
*The MP cost to summon your nth heart is (n*(n+1)/2), or ''1+2+3+...+n''.  The total cost to summon n hearts is ((n)*(n+1)*(n+2))/6. This price resets upon rollover and ascension.
*The MP cost to summon your nth heart is (n*(n+1)/2), or ''1+2+3+...+n''.  The total cost to summon n hearts is ((n)*(n+1)*(n+2))/6. As such, you can only summon one at a time. This price resets upon rollover and ascension.
*In order, the hearts cost (total price in parentheses): 1(1), 3(4), 6(10), 10(20), 15(35), 21(56), 28(84), 36(120), 45(165), 55(220), 66(286), 78(364), 91(455), 105(560), 120(680), 136(816), 153(969), 171(1140), 190(1330), 210(1540), 231(1771), 253(2024), 276(2300), 300(2600), 325(2925), 351(3276), 378(3654), 406(4060), 435(4495), and 465(4960) MP to cast, for the first 30 of the day.
*In order, the hearts cost (total price in parentheses): 1(1), 3(4), 6(10), 10(20), 15(35), 21(56), 28(84), 36(120), 45(165), 55(220), 66(286), 78(364), 91(455), 105(560), 120(680), 136(816), 153(969), 171(1140), 190(1330), 210(1540), 231(1771), 253(2024), 276(2300), 300(2600), 325(2925), 351(3276), 378(3654), 406(4060), 435(4495), and 465(4960) MP to cast, for the first 30 of the day.
*This skill is marked as [[Hardcore]] Permanent ('''HP'''), and so is retained through normal and hardcore ascensions and can be used in both.
*This skill is marked as [[Hardcore]] Permanent ('''HP'''), and so is retained through normal and hardcore ascensions and can be used in both.

Revision as of 00:37, 16 April 2007

Summon Candy Heart

Summon Candy Heart

Type: Noncombat
MP Cost: Varies

You have the ability to cause tiny environmental grains of sugar (yes, they're everywhere...) to coalesce into tasty candy hearts of various colors.

Allows you to summon a random candy heart.

Source: libram of candy heart summoning
Price: N/A
Class: N/A
Level: N/A
When Used:
(On first use per day)
You reach out and pluck a candy heart from the empty space in front of you.

(On each subsequent use)
You reach out and pluck a candy heart from the empty space in front of you.

This one was a little harder to summon than the last one was.

You acquire an item: white candy heart

(or)

You acquire an item: pink candy heart

(or)

You acquire an item: orange candy heart

(or)

You acquire an item: lavender candy heart

(or)

You acquire an item: yellow candy heart

(or)

You acquire an item: green candy heart


Summoned Candy Hearts
white | pink | orange | lavender | yellow | green
Candy Heart Effects
(Heart of [Color])
white All Attributes +3 +1 Stat Per Fight, +1 Familiar Experience Per Fight
pink All Attributes +3 +20% Meat from Monsters
orange All Attributes +3 +5 Hot Damage, +5 Damage to Hot Spells,
+5-6 MP and +5-6 HP per Adventure
lavender All Attributes +3 +10% Items from Monsters
yellow All Attributes +3 +20% Combat Initiative
green All Attributes +3 +3 to Familiar Weight

Notes

  • The MP cost to summon your nth heart is (n*(n+1)/2), or 1+2+3+...+n. The total cost to summon n hearts is ((n)*(n+1)*(n+2))/6. As such, you can only summon one at a time. This price resets upon rollover and ascension.
  • In order, the hearts cost (total price in parentheses): 1(1), 3(4), 6(10), 10(20), 15(35), 21(56), 28(84), 36(120), 45(165), 55(220), 66(286), 78(364), 91(455), 105(560), 120(680), 136(816), 153(969), 171(1140), 190(1330), 210(1540), 231(1771), 253(2024), 276(2300), 300(2600), 325(2925), 351(3276), 378(3654), 406(4060), 435(4495), and 465(4960) MP to cast, for the first 30 of the day.
  • This skill is marked as Hardcore Permanent (HP), and so is retained through normal and hardcore ascensions and can be used in both.
  • When sending candy hearts, if you try to use profanity, you receive the message, "No profanity allowed in hearts. Candy is for children, after all!"
  • Each candy heart's +3 bonus to all stats does stack with the other candies' +3 bonus (so when you have all 6 heart effects you will get +18 to all stats; it takes an average of 14.7 casts to get all six hearts).
  • Each candy heart's effect lasts 10 Adventures.

References