Sweet Synthesis: Difference between revisions
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|effect=Lets you combine candies into powerful, spleen-damaging concoctions | |effect=Lets you combine candies into powerful, spleen-damaging concoctions | ||
|source=[[Rethinking Candy]] | |source=[[Rethinking Candy]] | ||
|usemsg= | |usemsg=You look over your collection of candy, examining both the composition and the intent of each piece. You long to create a new whole from disparate parts. | ||
Which candies will you combine? | |||
{{button|Synthesize! (1 Spleen)}} | |||
''Without enough spleen:'' | |||
Your spleen has already taken enough abuse for one day. | |||
''Otherwise:'' | |||
These two candies are physically and conceptually simple, but the essence of their combination is still greater than the sum of their parts. | |||
{{acquireEffect|duration=30}} | |||
}} | }} | ||
==Notes== | ==Notes== | ||
*When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect: | |||
**Tier 1: | |||
*#Synthesis: Hot. Sublime (+9) Hot resistance | |||
*#Synthesis: Cold. Sublime (+9) Cold resistance | |||
*#Synthesis: Pungent. Sublime (+9) Stench resistance | |||
*#Synthesis: Scary. Sublime (+9) Spooky resistance | |||
*#Synthesis: Greasy. Sublime (+9) Sleaze resistance | |||
**Tier 2: | |||
*#Synthesis: Strong. +300% Muscle | |||
*#Synthesis: Smart. +300% Mysticality | |||
*#Synthesis: Cool. +300% Moxie | |||
*#Synthesis: Hardy. +300% Maximum HP | |||
*#Synthesis: Energy. +300% Maximum MP | |||
**Tier 3: | |||
*#Synthesis: Greed. +300% Meat Drops | |||
*#Synthesis: Collection. +150% Item Drops | |||
*#Synthesis: Movement. +50% Muscle gains | |||
*#Synthesis: Learning. +50% Mysticality gains | |||
*#Synthesis: Style. +50% Moxie gains | |||
*Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier". | |||
*Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in [http://forums.kingdomofloathing.com/vb/showpost.php?p=4890935&postcount=568 KingBobson's post]. | *Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in [http://forums.kingdomofloathing.com/vb/showpost.php?p=4890935&postcount=568 KingBobson's post]. |
Revision as of 17:48, 24 December 2016
Sweet Synthesis
Type: NoncombatMP Cost: N/A
You've learned a lot about candy, and not just about what candy is, but also what candy means.
Lets you combine candies into powerful, spleen-damaging concoctions
Source: | Rethinking Candy |
Price: | N/A |
Class: | N/A |
Level: | N/A |
When Used: |
You look over your collection of candy, examining both the composition and the intent of each piece. You long to create a new whole from disparate parts.
Which candies will you combine?
Without enough spleen: Your spleen has already taken enough abuse for one day. Otherwise: These two candies are physically and conceptually simple, but the essence of their combination is still greater than the sum of their parts.
|
Notes
- When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect:
- Tier 1:
- Synthesis: Hot. Sublime (+9) Hot resistance
- Synthesis: Cold. Sublime (+9) Cold resistance
- Synthesis: Pungent. Sublime (+9) Stench resistance
- Synthesis: Scary. Sublime (+9) Spooky resistance
- Synthesis: Greasy. Sublime (+9) Sleaze resistance
- Tier 2:
- Synthesis: Strong. +300% Muscle
- Synthesis: Smart. +300% Mysticality
- Synthesis: Cool. +300% Moxie
- Synthesis: Hardy. +300% Maximum HP
- Synthesis: Energy. +300% Maximum MP
- Tier 3:
- Synthesis: Greed. +300% Meat Drops
- Synthesis: Collection. +150% Item Drops
- Synthesis: Movement. +50% Muscle gains
- Synthesis: Learning. +50% Mysticality gains
- Synthesis: Style. +50% Moxie gains
- Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier".
- Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in KingBobson's post.