Sweet Synthesis: Difference between revisions

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|effect=Lets you combine candies into powerful, spleen-damaging concoctions
|effect=Lets you combine candies into powerful, spleen-damaging concoctions
|source=[[Rethinking Candy]]
|source=[[Rethinking Candy]]
|usemsg=When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect:
|usemsg=You look over your collection of candy, examining both the composition and the intent of each piece. You long to create a new whole from disparate parts.


Synthesis: Hot. Sublime (+9) Hot resistance.
Which candies will you combine?


Synthesis: Cold. Sublime (+9) Cold resistance.
{{button|Synthesize! (1 Spleen)}}


Synthesis: Pungent. Sublime (+9) Stench resistance.
''Without enough spleen:''


Synthesis: Scary. Sublime (+9) Spooky resistance.
Your spleen has already taken enough abuse for one day.


Synthesis: Greasy. Sublime (+9) Sleaze resistance.
''Otherwise:''


Synthesis: Strong. +300% Muscle.
These two candies are physically and conceptually simple, but the essence of their combination is still greater than the sum of their parts.
 
{{acquireEffect|duration=30}}
Synthesis: Smart. +300% Mysticality.
 
Synthesis: Cool. +300% Moxie.
 
Synthesis: Hardy. +300% Maximum HP.
 
Synthesis: Energy. +300% Maximum MP.
 
Synthesis: Greed. +300% Meat Drops.
 
Synthesis: Collection. +150% Item Drops.
 
Synthesis: Movement. +50% Muscle gains.
 
Synthesis: Learning. +50% Mysticality gains.
 
Synthesis: Style. +50% Moxie gains.
 
Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier".
}}
}}


==Notes==
==Notes==
*When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect:
**Tier 1:
*#Synthesis: Hot. Sublime (+9) Hot resistance
*#Synthesis: Cold. Sublime (+9) Cold resistance
*#Synthesis: Pungent. Sublime (+9) Stench resistance
*#Synthesis: Scary. Sublime (+9) Spooky resistance
*#Synthesis: Greasy. Sublime (+9) Sleaze resistance
**Tier 2:
*#Synthesis: Strong. +300% Muscle
*#Synthesis: Smart. +300% Mysticality
*#Synthesis: Cool. +300% Moxie
*#Synthesis: Hardy. +300% Maximum HP
*#Synthesis: Energy. +300% Maximum MP
**Tier 3:
*#Synthesis: Greed. +300% Meat Drops
*#Synthesis: Collection. +150% Item Drops
*#Synthesis: Movement. +50% Muscle gains
*#Synthesis: Learning. +50% Mysticality gains
*#Synthesis: Style. +50% Moxie gains
*Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier".
*Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in [http://forums.kingdomofloathing.com/vb/showpost.php?p=4890935&postcount=568 KingBobson's post].
*Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in [http://forums.kingdomofloathing.com/vb/showpost.php?p=4890935&postcount=568 KingBobson's post].

Revision as of 17:48, 24 December 2016

Sweet Synthesis

Sweet Synthesis

Type: Noncombat
MP Cost: N/A

You've learned a lot about candy, and not just about what candy is, but also what candy means.

Lets you combine candies into powerful, spleen-damaging concoctions

Source: Rethinking Candy
Price: N/A
Class: N/A
Level: N/A
When Used:
You look over your collection of candy, examining both the composition and the intent of each piece. You long to create a new whole from disparate parts.

Which candies will you combine?

Synthesize! (1 Spleen)

Without enough spleen:

Your spleen has already taken enough abuse for one day.

Otherwise:

These two candies are physically and conceptually simple, but the essence of their combination is still greater than the sum of their parts.

SomethingYou acquire an effect: ... something
(duration: 30 Adventures)[[Data:{{{effect}}}]]


Notes

  • When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect:
    • Tier 1:
    1. Synthesis: Hot. Sublime (+9) Hot resistance
    2. Synthesis: Cold. Sublime (+9) Cold resistance
    3. Synthesis: Pungent. Sublime (+9) Stench resistance
    4. Synthesis: Scary. Sublime (+9) Spooky resistance
    5. Synthesis: Greasy. Sublime (+9) Sleaze resistance
    • Tier 2:
    1. Synthesis: Strong. +300% Muscle
    2. Synthesis: Smart. +300% Mysticality
    3. Synthesis: Cool. +300% Moxie
    4. Synthesis: Hardy. +300% Maximum HP
    5. Synthesis: Energy. +300% Maximum MP
    • Tier 3:
    1. Synthesis: Greed. +300% Meat Drops
    2. Synthesis: Collection. +150% Item Drops
    3. Synthesis: Movement. +50% Muscle gains
    4. Synthesis: Learning. +50% Mysticality gains
    5. Synthesis: Style. +50% Moxie gains
  • Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier".
  • Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in KingBobson's post.