Sweet Synthesis: Difference between revisions
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imported>Ryo Sangnoir use message |
imported>Ryo Sangnoir simple + complex, complex + complex messages |
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These two candies are physically and conceptually simple, but the essence of their combination is still greater than the sum of their parts. | These two candies are physically and conceptually simple, but the essence of their combination is still greater than the sum of their parts. | ||
{{acquireEffect|duration=30}} | |||
''or'' | |||
The combination of mundane flavors and complex themes in these two candies is interesting. You bask in the results of the synthesis. | |||
{{acquireEffect|duration=30}} | |||
''or'' | |||
These two candies each have a complex chemical and metaphorical structure! You consume the powerful result of their combined essences. | |||
{{acquireEffect|duration=30}} | {{acquireEffect|duration=30}} | ||
}} | }} | ||
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*When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect: | *When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect: | ||
**Tier 1: | **Tier 1: | ||
*#Synthesis: Hot. Sublime (+9) Hot resistance | *#[[Synthesis: Hot]]. Sublime (+9) Hot resistance | ||
*#Synthesis: Cold. Sublime (+9) Cold resistance | *#[[Synthesis: Cold]]. Sublime (+9) Cold resistance | ||
*#Synthesis: Pungent. Sublime (+9) Stench resistance | *#[[Synthesis: Pungent]]. Sublime (+9) Stench resistance | ||
*#Synthesis: Scary. Sublime (+9) Spooky resistance | *#[[Synthesis: Scary]]. Sublime (+9) Spooky resistance | ||
*#Synthesis: Greasy. Sublime (+9) Sleaze resistance | *#[[Synthesis: Greasy]]. Sublime (+9) Sleaze resistance | ||
**Tier 2: | **Tier 2: | ||
*#Synthesis: Strong. +300% Muscle | *#[[Synthesis: Strong]]. +300% Muscle | ||
*#Synthesis: Smart. +300% Mysticality | *#[[Synthesis: Smart]]. +300% Mysticality | ||
*#Synthesis: Cool. +300% Moxie | *#[[Synthesis: Cool]]. +300% Moxie | ||
*#Synthesis: Hardy. +300% Maximum HP | *#[[Synthesis: Hardy]]. +300% Maximum HP | ||
*#Synthesis: Energy. +300% Maximum MP | *#[[Synthesis: Energy]]. +300% Maximum MP | ||
**Tier 3: | **Tier 3: | ||
*#Synthesis: Greed. +300% Meat Drops | *#[[Synthesis: Greed]]. +300% Meat Drops | ||
*#Synthesis: Collection. +150% Item Drops | *#[[Synthesis: Collection]]. +150% Item Drops | ||
*#Synthesis: Movement. +50% Muscle gains | *#[[Synthesis: Movement]]. +50% Muscle gains | ||
*#Synthesis: Learning. +50% Mysticality gains | *#[[Synthesis: Learning]]. +50% Mysticality gains | ||
*#Synthesis: Style. +50% Moxie gains | *#[[Synthesis: Style]]. +50% Moxie gains | ||
*Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier". | *Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier". | ||
*Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in [http://forums.kingdomofloathing.com/vb/showpost.php?p=4890935&postcount=568 KingBobson's post]. | *Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in [http://forums.kingdomofloathing.com/vb/showpost.php?p=4890935&postcount=568 KingBobson's post]. |
Revision as of 09:23, 25 December 2016
Sweet Synthesis
Type: NoncombatMP Cost: N/A
You've learned a lot about candy, and not just about what candy is, but also what candy means.
Lets you combine candies into powerful, spleen-damaging concoctions
Source: | Rethinking Candy |
Price: | N/A |
Class: | N/A |
Level: | N/A |
When Used: |
You look over your collection of candy, examining both the composition and the intent of each piece. You long to create a new whole from disparate parts.
Which candies will you combine?
Without enough spleen: Your spleen has already taken enough abuse for one day. Otherwise: These two candies are physically and conceptually simple, but the essence of their combination is still greater than the sum of their parts.
or The combination of mundane flavors and complex themes in these two candies is interesting. You bask in the results of the synthesis.
or These two candies each have a complex chemical and metaphorical structure! You consume the powerful result of their combined essences.
|
Notes
- When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect:
- Tier 1:
- Synthesis: Hot. Sublime (+9) Hot resistance
- Synthesis: Cold. Sublime (+9) Cold resistance
- Synthesis: Pungent. Sublime (+9) Stench resistance
- Synthesis: Scary. Sublime (+9) Spooky resistance
- Synthesis: Greasy. Sublime (+9) Sleaze resistance
- Tier 2:
- Synthesis: Strong. +300% Muscle
- Synthesis: Smart. +300% Mysticality
- Synthesis: Cool. +300% Moxie
- Synthesis: Hardy. +300% Maximum HP
- Synthesis: Energy. +300% Maximum MP
- Tier 3:
- Synthesis: Greed. +300% Meat Drops
- Synthesis: Collection. +150% Item Drops
- Synthesis: Movement. +50% Muscle gains
- Synthesis: Learning. +50% Mysticality gains
- Synthesis: Style. +50% Moxie gains
- Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier".
- Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in KingBobson's post.