Tasmanian Dervish: Difference between revisions

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==Notes==
==Notes==
*This is the final Fastest Adventurer.
*This is the final Fastest Adventurer.
*Always wins initiative.
*Appropriately enough, it has incredibly high initiative (<297% though)
*Can attack multiple times in a round. (Confirm: is it always 3?)
*Always attacks 3 times in a round.

Revision as of 01:59, 4 January 2015

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Data
Tasmanian Dervish
Monster ID 1673
Locations A Crowd of Adventurers
Hit Points 0
Attack 0
Defense 0
Initiative 70
Meat None
Phylum dude
Elements None
Resistance ?
Monster Parts arm, head, leg, torso
Drops None
Manuel Entry
refreshedit data
Tasmanian Dervish You're fighting The Tasmanian Dervish

Hit Message(s):

A sword whips out of the whirlwind, moving too fast to see, but not too fast to slice open your <arse>. Ooh! Ooh! Argh!

A hand emerges from the whirlwind and slaps you 30 or 40 times on the face, adding injury to injury to injury to injury... Ugh! Ooh! Ooh!

Critical Hit Message:

A sword whips out of the whirlwind, moving too fast to see, but not too fast to slice open your <head>. Ouch! Eek! Oof!

Miss Message(s):

You duck under a fast-moving sword even as you jump over a fast-moving kick. It's kind of... accordioning motion.

The dervish part of him switches from clockwise to widdershins, and for a brief moment he's just... standing perfectly still.

Fumble Message:

not known

Special Move(s):

He whirls out of the way before your blow can connect.


After Combat
After combat:
It looks like that was the last of them. You should maybe head back to the registration desk now.
You gain ~41 <substat>.

Occurs at A Crowd of Adventurers (Fastest Adventurer contest) in The Naughty Sorceress' Tower.

Notes

  • This is the final Fastest Adventurer.
  • Appropriately enough, it has incredibly high initiative (<297% though)
  • Always attacks 3 times in a round.