Tasmanian Dervish: Difference between revisions

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{{Bug|This monster doesn't always win initiative, despite his Manual entry saying so.}}
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Revision as of 01:15, 5 January 2015

There is an in-game bug related to this page.
This monster doesn't always win initiative, despite his Manual entry saying so.
This page is in need of content.

Data
Tasmanian Dervish
Monster ID 1673
Locations A Crowd of Adventurers
Hit Points 0
Attack 0
Defense 0
Initiative 70
Meat None
Phylum dude
Elements None
Resistance ?
Monster Parts arm, head, leg, torso
Drops None
Manuel Entry
refreshedit data
Tasmanian Dervish You're fighting The Tasmanian Dervish

Hit Message(s):

A sword whips out of the whirlwind, moving too fast to see, but not too fast to slice open your <face>. Ugh! Eek! Argh!

A hand emerges from the whirlwind and slaps you 30 or 40 times on the face, adding injury to injury to injury to injury... Argh! Eek! Eek!

Critical Hit Message:

A sword whips out of the whirlwind, moving too fast to see, but not too fast to slice open your <arse>. Ugh! Ugh! Argh!

Miss Message(s):

You duck under a fast-moving sword even as you jump over a fast-moving kick. It's kind of... accordioning motion.

The dervish part of him switches from clockwise to widdershins, and for a brief moment he's just... standing perfectly still.

Fumble Message:

not known

Special Move(s):

He whirls out of the way before your blow can connect.


After Combat
After combat:
It looks like that was the last of them. You should maybe head back to the registration desk now.
You gain ~41 <substat>.

Occurs at A Crowd of Adventurers (Fastest Adventurer contest) in The Naughty Sorceress' Tower.

Notes

  • This is the final Fastest Adventurer.
  • Appropriately enough, it has incredibly high initiative (<297% though)
  • Always attacks 3 times in a round.