Tea party strategy: Difference between revisions

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New page: Tea party hats that are actually useful in a run (either softcore or hardcore): {| style="text-align: left; margin: auto" cellpadding=5 cellspacing=0 border="1px" |-...
 
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| [[pail]] || [[Monster Level]] +20 || HCO, or very long runs
| [[pail]] || [[Monster Level]] +20 || HCO, or very long runs
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| [[maiden wig]] || [[Weapon Damage]] +15 || HC, sewer leveling
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| [[Baron von Ratsworth's tophat]] || +3 [[Stat Gains from Fights]] || If you're seriously [[Typical Tavern Quest|tavern]]-screwed
| [[Baron von Ratsworth's tophat]] || +3 [[Stat Gains from Fights]] || If you're seriously [[Typical Tavern Quest|tavern]]-screwed

Revision as of 14:02, 31 May 2010

Tea party hats that are actually useful in a run (either softcore or hardcore):

Hat Effect's Effect When it's worth pursuing
snorkel Moxie +10 HC day 1 pre-accordion
pail Monster Level +20 HCO, or very long runs
maiden wig Weapon Damage +15 HC, sewer leveling
Baron von Ratsworth's tophat +3 Stat Gains from Fights If you're seriously tavern-screwed
reinforced beaded headband +5 Familiar Weight If you get the hat before the run's final day
filthy knitted dread sack +40% Meat from Monsters Nuns, last day of the run, if you already have the hat