Tea party strategy: Difference between revisions
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imported>Greycat New page: Tea party hats that are actually useful in a run (either softcore or hardcore): {| style="text-align: left; margin: auto" cellpadding=5 cellspacing=0 border="1px" |-... |
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| [[pail]] || [[Monster Level]] +20 || HCO, or very long runs | | [[pail]] || [[Monster Level]] +20 || HCO, or very long runs | ||
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| [[maiden wig]] || [[Weapon Damage]] +15 || HC, sewer leveling | |||
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| [[Baron von Ratsworth's tophat]] || +3 [[Stat Gains from Fights]] || If you're seriously [[Typical Tavern Quest|tavern]]-screwed | | [[Baron von Ratsworth's tophat]] || +3 [[Stat Gains from Fights]] || If you're seriously [[Typical Tavern Quest|tavern]]-screwed |
Revision as of 14:02, 31 May 2010
Tea party hats that are actually useful in a run (either softcore or hardcore):
Hat | Effect's Effect | When it's worth pursuing |
---|---|---|
snorkel | Moxie +10 | HC day 1 pre-accordion |
pail | Monster Level +20 | HCO, or very long runs |
maiden wig | Weapon Damage +15 | HC, sewer leveling |
Baron von Ratsworth's tophat | +3 Stat Gains from Fights | If you're seriously tavern-screwed |
reinforced beaded headband | +5 Familiar Weight | If you get the hat before the run's final day |
filthy knitted dread sack | +40% Meat from Monsters | Nuns, last day of the run, if you already have the hat |