The Crimbo 11 Table: Difference between revisions

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Link to a table of optimal choices
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==Notes==
==Notes==
*Optimal play for 11 while always betting 11 {{plural|Crimbuck}} will give a net gain of approximately 4 {{plural|Crimbuck}}/adventure spent.
*You may spend adventures here even whilst [[Drunkenness#Falling-Down Drunk|falling-down drunk]].
*You may spend adventures here even whilst [[Drunkenness#Falling-Down Drunk|falling-down drunk]].
*If you receive 5 cards without busting, you get the message "5 cards without busting, you win!" which gives the normal 2:1 win payout.
*If you receive 5 cards without busting, you get the message "5 cards without busting, you win!" which gives the normal 2:1 win payout.

Revision as of 14:58, 16 December 2009

The penguin behind the table greets you with typical penguin cordiality: "Welcome to the 11 tables, ya mook. What're you staring at? Don't you know how to play?"

"If you know how to play, then place your bets or move along. I ain't standing here for my health! Pasta Fazool!"

You step up to the table, ready to play a game of 11.

The dealer looks at you expectantly, and you realize you need to make your bet.


The Crimbo 11 Table is located in the The Crimbo Casino.

Rules

Rules of 11:

The object is to get as close as you can to 11 points without going over, and be closer to 11 than the dealer.

Aces are worth 1 or 6 points. Kings are worth 5. Two-card combinations that equal 11 are called 11!s, and pay at a higher rate.

The dealer must hit on 8 or less and stand on 9 or above.

The payouts are:

5:1 for 11!, 2:1 for winning, and 1:1 for tying with the dealer. Ties are known as "pushes."

Cards







Notes

  • Optimal play for 11 while always betting 11 Crimbux will give a net gain of approximately 4 Crimbux/adventure spent.
  • You may spend adventures here even whilst falling-down drunk.
  • If you receive 5 cards without busting, you get the message "5 cards without busting, you win!" which gives the normal 2:1 win payout.
  • You can Double Down on a 5 or 6, which doubles your bet, but you get only one more card.
  • Deck composition is four suits comprised of 2 through 5, King, and Ace.
  • Due to you getting your wager back on ties, and the additional payout on "11!"s, this game is slightly in your favor.
  • The maximum bet is 11 Crimbux, unless you double down.
  • The dealer will always hit on 8, even if already showing 5 cards.
  • As a rule of thumb, hit on 1-8 and stick on a 9 or 10. Hit on a 9 if you have an ace counting for 6. Double down if you have 6 and the dealer has 2 or 3.
  • For optimal results, see the following table of possible hands.

References

  • The design on the back of the cards has a unicycle, which is a reference to Bicycle brand playing cards.
  • The game is similar to Blackjack (a.k.a. 21). Being KoL, this game only goes up to eleven.