The Crimbo 11 Table: Difference between revisions
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imported>Johnny Treehugger m More than 4, or 5 or more |
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*You can Double Down on a 5 or 6, which doubles your bet, but you get only one more card. | *You can Double Down on a 5 or 6, which doubles your bet, but you get only one more card. | ||
*Deck composition is four suits comprised of 2 through 5, King, and Ace. | *Deck composition is four suits comprised of 2 through 5, King, and Ace. | ||
* | *The dealer doesn't instantly win if he has 11! If you get 11! or draw 5 cards you always win (he won't check his down card). | ||
*The maximum bet is 11 [[Crimbux]], unless you double down. | *The maximum bet is 11 [[Crimbux]], unless you double down. | ||
*The dealer will always hit on 8, even if already showing 5 cards. | *The dealer will always hit on 8, even if already showing 5 cards. |
Revision as of 17:43, 18 December 2009
You step up to the table, ready to play a game of 11.
The dealer looks at you expectantly, and you realize you need to make your bet.
The Crimbo 11 Table is located in the The Crimbo Casino.
Rules
Rules of 11:
The object is to get as close as you can to 11 points without going over, and be closer to 11 than the dealer.
Aces are worth 1 or 6 points. Kings are worth 5. Two-card combinations that equal 11 are called 11!s, and pay at a higher rate.
The dealer must hit on 8 or less and stand on 9 or above.
The payouts are:
5:1 for 11!, 2:1 for winning, and 1:1 for tying with the dealer. Ties are known as "pushes."
Cards
Optimal Play
Your hand | Dealer's face-up card | Your hand | Dealer's face-up card | Your hand | Dealer's face-up card | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | 2 | 3 | 4 | 5 | A | 2 | 3 | 4 | 5 | A | 2 | 3 | 4 | 5 | |||||||||||
A | A | H | H | H | H | H | A | A | A | H | H | H | H | H | A | A | A | A | I | H | H | H | H | ||
A | 2 | H | H | H | H | H | A | A | 2 | H | H | H | H | H | A | A | A | 2 | H | H | H | H | H | ||
A | 3 | H | H | H | H | H | A | A | 3 | H | S | S | S | S | A | A | A | 3 | H | H | H | H | H | ||
A | 4 | S | S | S | S | S | A | A | 4 | S | S | S | S | S | A | A | A | 4 | H | H | H | H | H | ||
2 | 2 | H | H | H | H | H | A | A | 5 | H | H | H | H | H | A | A | A | 5 | H | H | H | H | H | ||
2 | 3 | H | D | D | D | H | A | 2 | 2 | H | S | S | S | S | A | A | 2 | 2 | H | H | H | H | H | ||
2 | 4 | H | D | D | H | H | A | 2 | 3 | S | S | S | S | S | A | A | 2 | 3 | H | H | H | H | H | ||
2 | 5 | H | H | H | H | H | A | 2 | 4 | H | H | H | H | H | A | A | 2 | 4 | H | H | H | H | H | ||
3 | 3 | H | D | D | D | H | A | 2 | 5 | H | H | S | H | H | A | A | 2 | 5 | H | S | S | S | S | ||
3 | 4 | H | H | H | H | H | A | 3 | 3 | H | H | H | H | H | A | A | 3 | 3 | H | H | S | H | H | ||
3 | 5 | H | H | H | H | H | A | 3 | 4 | H | S | S | H | H | A | A | 3 | 4 | H | S | S | S | H | ||
4 | 4 | H | H | H | H | H | A | 3 | 5 | H | S | S | S | S | A | A | 3 | 5 | S | S | S | S | S | ||
4 | 5 | H | S | S | S | H | A | 4 | 4 | S | S | S | S | H | A | A | 4 | 4 | S | S | S | S | S | ||
5 | 5 | S | S | S | S | S | A | 4 | 5 | S | S | S | S | S | A | 2 | 2 | 2 | H | H | H | H | H | ||
2 | 2 | 2 | H | H | H | H | H | A | 2 | 2 | 3 | H | H | S | H | H | |||||||||
2 | 2 | 3 | H | H | H | H | H | A | 2 | 2 | 4 | H | S | S | S | S | |||||||||
2 | 2 | 4 | H | S | S | H | H | A | 2 | 2 | 5 | S | S | S | S | S | |||||||||
2 | 2 | 5 | S | S | S | S | S | A | 2 | 3 | 3 | H | S | S | S | H | |||||||||
2 | 3 | 3 | H | S | S | H | H | A | 2 | 3 | 4 | S | S | S | S | S | |||||||||
2 | 3 | 4 | S | S | S | S | S | A | 3 | 3 | 3 | S | S | S | S | S | |||||||||
2 | 3 | 5 | S | S | S | S | S | 2 | 2 | 2 | 2 | H | I | S | H | H | |||||||||
2 | 4 | 4 | S | S | S | S | S | 2 | 2 | 2 | 3 | H | S | S | S | H | |||||||||
3 | 3 | 3 | H | S | S | S | H | 2 | 2 | 2 | 4 | S | S | S | S | S | |||||||||
3 | 3 | 4 | S | S | S | S | S | 2 | 2 | 3 | 3 | S | S | S | S | S |
Key:
- S = Stand
- H = Hit
- D = Double
- I = Impossible hand (More than 4 cards of one type)
Notes
- Optimal play for 11 while always betting 11 Crimbux will give a net gain of approximately 4.134 Crimbux/adventure spent.
- You may spend adventures here even whilst falling-down drunk.
- If you receive 5 cards without busting, you get the message "5 cards without busting, you win!" which gives the normal 2:1 win payout.
- You can Double Down on a 5 or 6, which doubles your bet, but you get only one more card.
- Deck composition is four suits comprised of 2 through 5, King, and Ace.
- The dealer doesn't instantly win if he has 11! If you get 11! or draw 5 cards you always win (he won't check his down card).
- The maximum bet is 11 Crimbux, unless you double down.
- The dealer will always hit on 8, even if already showing 5 cards.
- Trying to play with no adventures remaining gets you the message "And then realize that you don't have any time left for a game!"
References
- "Pasta Fazool!" is a common pronunciation of the Italian dish Pasta fagioli
- The design on the back of the cards has a unicycle, which is a reference to Bicycle brand playing cards.
- The game is similar to Blackjack (a.k.a. 21). Being KoL, this game only goes up to eleven.