The Hidden Temple: Difference between revisions
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You gain 2 Enchantedness. | You gain 2-25 Enchantedness. | ||
== Poison Gas Trap == | == Poison Gas Trap == | ||
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You gain 2 Wizardliness. | You gain 2-25 Wizardliness. | ||
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You gain 2 Muscleboundness. | You gain 2-25 Muscleboundness. | ||
== Swinging Blade Trap == | == Swinging Blade Trap == | ||
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You gain 2 Fortitude. | You gain 2-25 Fortitude. | ||
== Cunning Puzzle Trap == | == Cunning Puzzle Trap == | ||
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You gain 2 Chutzpah. | You gain 2-25 Chutzpah. | ||
== Arrowed! == | == Arrowed! == |
Revision as of 23:59, 19 June 2005
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Lightning Trap
In the Hidden Temple, you set off a magical Lightning Trap. Luckily, your kung fu is stronger than that of the trap.
You gain 2-25 Enchantedness.
Poison Gas Trap
Deep within the Hidden Temple, you trigger a Poison Gas Trap. You quickly cast a spell which obviates your need to breathe (after briefly considering solving the problem by eating some sort of stupid plant) and escape unscathed.
You gain 2-25 Wizardliness.
Rolling Stone Trap
Within the Hidden Temple, you set off a Rolling Stone Trap. Were it not for your uncanny strength, it'd be Goodbye, Ruby Tuesday.
You gain 2-25 Muscleboundness.
Swinging Blade Trap
This Hidden Temple, like all Hidden Temples, contains a fiendish Swinging Blade trap.
It's a good thing you're so tough -- you barely felt that arm being severed.
You gain 2-25 Fortitude.
Cunning Puzzle Trap
In the Hidden Temple, you encounter a cunning Puzzle Trap. The cunningness of the Puzzle's designer is no match for yours.
You gain 2-25 Chutzpah.
Arrowed!
Only your quick wits prevent you from being Arrowed in the Hidden Temple.
You gain 2 Smarm.