The Hidden Temple: Difference between revisions

From A KoL Wiki
imported>Yiab
mNo edit summary
No edit summary
Line 9: Line 9:




You gain 2 Enchantedness.  
You gain 2-25 Enchantedness.  


== Poison Gas Trap ==
== Poison Gas Trap ==
Line 19: Line 19:




You gain 2 Wizardliness.  
You gain 2-25 Wizardliness.  




Line 30: Line 30:




You gain 2 Muscleboundness.
You gain 2-25 Muscleboundness.


== Swinging Blade Trap ==
== Swinging Blade Trap ==
Line 41: Line 41:




You gain 2 Fortitude.  
You gain 2-25 Fortitude.  


== Cunning Puzzle Trap ==
== Cunning Puzzle Trap ==
Line 51: Line 51:




You gain 2 Chutzpah.  
You gain 2-25 Chutzpah.  


== Arrowed! ==
== Arrowed! ==

Revision as of 23:59, 19 June 2005

The Hermit humbly requests that this page be rewritten or expanded.

total rewrite

Lightning Trap

In the Hidden Temple, you set off a magical Lightning Trap. Luckily, your kung fu is stronger than that of the trap.


You gain 2-25 Enchantedness.

Poison Gas Trap

Deep within the Hidden Temple, you trigger a Poison Gas Trap. You quickly cast a spell which obviates your need to breathe (after briefly considering solving the problem by eating some sort of stupid plant) and escape unscathed.


You gain 2-25 Wizardliness.


Rolling Stone Trap

Within the Hidden Temple, you set off a Rolling Stone Trap. Were it not for your uncanny strength, it'd be Goodbye, Ruby Tuesday.


You gain 2-25 Muscleboundness.

Swinging Blade Trap


This Hidden Temple, like all Hidden Temples, contains a fiendish Swinging Blade trap. It's a good thing you're so tough -- you barely felt that arm being severed.


You gain 2-25 Fortitude.

Cunning Puzzle Trap

In the Hidden Temple, you encounter a cunning Puzzle Trap. The cunningness of the Puzzle's designer is no match for yours.


You gain 2-25 Chutzpah.

Arrowed!

Only your quick wits prevent you from being Arrowed in the Hidden Temple.

You gain 2 Smarm.