The Machine: Difference between revisions
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imported>Grogum Added middle chamber message |
imported>Club notes, including DreadSkills template |
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Occurs at [[Working in the Lab, Late One Night]] in [[Dreadsylvanian Castle]]. | Occurs at [[Working in the Lab, Late One Night]] in [[Dreadsylvanian Castle]]. | ||
==Notes== | |||
*Three people must enter the Laboratory at the same time. The player in the center will get the skill. The classes of the players on the left and right cannot be the same and will determine ''which'' skill is obtained: | |||
{{Template:DreadSkills}} | |||
*The skills obtained this way are '''not automatically permed''' -- you will need to spend [[Karma]] on them to learn them permanently, as with regular skills. |
Revision as of 18:16, 13 August 2013
You approach the machine ...
Get in the Left Chamber |
Get in the Right Chamber |
Get in the Center Chamber |
Wait Around |
Bail |
After giving someone else a skill:
- Arcs of lightning burst out of the electrodes above your head and penetrate your brain. You feel as though a portion of your essence has been... not stolen, but... copied.
When recieving a skill:
- You grab the electrodes and are wracked with electricity as The Machine drains the essences of your clanmates and arcs it through your heart. You feel like you understand them a little better now.
Occurs at Working in the Lab, Late One Night in Dreadsylvanian Castle.
Notes
- Three people must enter the Laboratory at the same time. The player in the center will get the skill. The classes of the players on the left and right cannot be the same and will determine which skill is obtained:
Dreadsylvanian Class-Crossed Skills - edit | |||||
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Accordion Thief | Disco Bandit | Sauceror | Pastamancer | Turtle Tamer |
Seal Clubber | Song of the North 10 Adv, 100 MP weapon dmg +100%, cold damage +50 |
Grab a Cold One 1/day summoning skill, 30 MP obtain Cold One (???-quality booze) |
Splattersmash combat skill, 25 MP hot melee group damage |
Carbohydrate Cudgel combat skill, 30 MP kill monster with dry noodles |
Club Earth combat skill, 50 MP melee damage + 1 round stun |
Turtle Tamer | Song of Slowness 10 Adv, 100 MP +50% initiative |
Conspiratorial Whispers combat skill, 25 MP damage + delevel every round does not cost combat round |
Sauceshell combat skill, 30 MP, Prevent damage & deal ~80 hot dmg |
Turtleini combat skill, 35 MP Spooky and physical damage, with multiround decay |
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Pastamancer | Song of Starch 10 Adv, 100 MP +50% max HP |
Shadow Noodles combat skill, 30 MP, 3-5 round stun + 8-10 delevel |
Spaghetti Breakfast 1/day summoning skill, 30 MP obtain Spaghetti breakfast (???-quality food) |
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Sauceror | Song of Sauce 10 Adv, 100 MP +100% spell dmg, +50 hot dmg, +50 dmg to hot spells |
Splashdance combat skill, 30 MP heals ~55 dmg does not cost combat round |
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Disco Bandit | Song of Bravado 10 Adv, 100 MP +15% all attributes |
- The skills obtained this way are not automatically permed -- you will need to spend Karma on them to learn them permanently, as with regular skills.