The Machine: Difference between revisions

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Occurs at [[Working in the Lab, Late One Night]] in [[Dreadsylvanian Castle]].
Occurs at [[Working in the Lab, Late One Night]] in [[Dreadsylvanian Castle]].
==Notes==
*Three people must enter the Laboratory at the same time.  The player in the center will get the skill.  The classes of the players on the left and right cannot be the same and will determine ''which'' skill is obtained:
{{Template:DreadSkills}}
*The skills obtained this way are '''not automatically permed''' -- you will need to spend [[Karma]] on them to learn them permanently, as with regular skills.

Revision as of 18:16, 13 August 2013


The Machine
The Machine

You approach the machine ...

Get in the Left Chamber
Get in the Right Chamber
Get in the Center Chamber
Wait Around
Bail

After giving someone else a skill:

Arcs of lightning burst out of the electrodes above your head and penetrate your brain. You feel as though a portion of your essence has been... not stolen, but... copied.

When recieving a skill:

You grab the electrodes and are wracked with electricity as The Machine drains the essences of your clanmates and arcs it through your heart. You feel like you understand them a little better now.

Occurs at Working in the Lab, Late One Night in Dreadsylvanian Castle.

Notes

  • Three people must enter the Laboratory at the same time. The player in the center will get the skill. The classes of the players on the left and right cannot be the same and will determine which skill is obtained:
Dreadsylvanian Class-Crossed Skills - edit
Accordion Thief Disco Bandit Sauceror Pastamancer Turtle Tamer
Seal Clubber Song of the North
10 Adv, 100 MP
weapon dmg +100%, cold damage +50
Grab a Cold One
1/day summoning skill, 30 MP
obtain Cold One
(???-quality booze)
Splattersmash
combat skill, 25 MP
hot melee group damage
Carbohydrate Cudgel
combat skill, 30 MP
kill monster with dry noodles
Club Earth
combat skill, 50 MP
melee damage + 1 round stun
Turtle Tamer Song of Slowness
10 Adv, 100 MP
+50% initiative
Conspiratorial Whispers
combat skill, 25 MP
damage + delevel every round
does not cost combat round
Sauceshell
combat skill, 30 MP, Prevent damage & deal ~80 hot dmg
Turtleini
combat skill, 35 MP
Spooky and physical damage, with multiround decay
 
Pastamancer Song of Starch
10 Adv, 100 MP
+50% max HP
Shadow Noodles
combat skill, 30 MP, 3-5 round stun + 8-10 delevel
Spaghetti Breakfast
1/day summoning skill, 30 MP
obtain Spaghetti breakfast
(???-quality food)
   
Sauceror Song of Sauce
10 Adv, 100 MP
+100% spell dmg, +50 hot dmg, +50 dmg to hot spells
Splashdance
combat skill, 30 MP
heals ~55 dmg
does not cost combat round
   
Disco Bandit Song of Bravado
10 Adv, 100 MP
+15% all attributes
   
  • The skills obtained this way are not automatically permed -- you will need to spend Karma on them to learn them permanently, as with regular skills.