Weapon Damage: Difference between revisions

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imported>Azimuth
m Changed "tripled" to "doubled/tripled" to account for reg'lr Thrust-Smack
imported>Nitramo
m Changed to note that moxie classes use Moxious maneuver instead of only Disco Bandits (not sure about grammar in change)
Line 2: Line 2:
The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage.  There are two formulas for damage, depending on weapon, and monsters use their own formula.
The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage.  There are two formulas for damage, depending on weapon, and monsters use their own formula.


A [[Disco Bandit]]'s [[Moxious maneuver]] uses [[Moxie]] for damage calculations instead of [[Muscle]].
A moxie class' [[Moxious maneuver]] uses [[Moxie]] for damage calculations instead of [[Muscle]].


===Melee Weapon Damage Formula===
===Melee Weapon Damage Formula===

Revision as of 17:39, 17 April 2006

[ Return to Game Mechanics ] The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two formulas for damage, depending on weapon, and monsters use their own formula.

A moxie class' Moxious maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

10-20% of Weapon Power + (Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage

Note that when using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, and not the Total Damage.

Ranged Weapon Damage Formula

10-20% of Weapon Power + ( Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage
2

Note that Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.

Monster Damage Formula

Monster Attack - Player Moxie + 100-200% of Monster Level = Total Damage
5

Note that Monsters can never do less than their XP value in damage. The Total Damage is further reduced by Damage Absorption (and Elemental Resistance, if applicable).