Weapon Damage: Difference between revisions
imported>Azimuth m Changed "tripled" to "doubled/tripled" to account for reg'lr Thrust-Smack |
imported>Nitramo m Changed to note that moxie classes use Moxious maneuver instead of only Disco Bandits (not sure about grammar in change) |
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Line 2: | Line 2: | ||
The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two formulas for damage, depending on weapon, and monsters use their own formula. | The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two formulas for damage, depending on weapon, and monsters use their own formula. | ||
A | A moxie class' [[Moxious maneuver]] uses [[Moxie]] for damage calculations instead of [[Muscle]]. | ||
===Melee Weapon Damage Formula=== | ===Melee Weapon Damage Formula=== |
Revision as of 17:39, 17 April 2006
[ Return to Game Mechanics ] The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two formulas for damage, depending on weapon, and monsters use their own formula.
A moxie class' Moxious maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
10-20% of Weapon Power + (Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage
Note that when using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, and not the Total Damage.
Ranged Weapon Damage Formula
10-20% of Weapon Power + ( | Player Muscle | - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage |
2 |
Note that Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.
Monster Damage Formula
Monster Attack - Player Moxie + | 100-200% of Monster Level | = Total Damage |
5 |
Note that Monsters can never do less than their XP value in damage. The Total Damage is further reduced by Damage Absorption (and Elemental Resistance, if applicable).